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Touhou Fugyouseki/Characters: Difference between revisions
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==Description of Stats and Attributes== | |||
:'''HP''' - measures how much damage the unit can take. When reduced to zero, the unit is removed from play. | |||
:'''Cost''' - how much it costs to keep the unit in play. The current and maximum costs are displayed to the left of the Map Level, on the bottom right of the screen. | |||
:'''Attack''' - how much damage the unit causes with it's basic attack. A sword indicates the attack deals physical damage, while a blue sparkle indicates the attack deals magical damage. | |||
:'''Spell''' - how much damage the unit causes with it's spell attack. A sword indicates the spell deals physical damage, while a blue sparkle indicates the spell deals magical damage. | |||
:'''Movement''' - how many spaces the unit can move each turn, if not blocked by obstacles or other units. | |||
:'''Range''' - how many spaces away the unit can initiate combat with it's basic attack. | |||
:'''Spell Range''' - how many spaces away the unit can initiate combat with it's spell attack. | |||
:'''Defense''' - reduces damage taken from physical sources. Appears to be reduced on a 1:1 ratio. | |||
:'''Resist''' - reduces damage taken from magical sources. Appears to be reduced on a 1:1 ratio. | |||
:'''Talent''' - measures how much experience the unit requires for each level up. From least to most, S A B C D X. | |||
:'''Evasion''' - measures how frequently the unit negates attacks against it. From most often to least often, S A B C D X. Rank X still avoids attacks. | |||
:'''Critical''' - measures how often the unit scores a critical hit. Critical hits cause 20% additional damage and ignore defenses. | |||
:'''Throw/Relocate''' - if triggered, the unit can move the enemy to any other square on the playing field after attacking. | |||
:'''AoE''' - measures how often the unit attacks in an area. AoE attacks also hit targets adjacent and diagonal to the original target (a bigger square). | |||
:'''Extra/Dual''' - after attacking, the unit has a chance to be able to move and attack again. Appears to be capped at triggering twice in a single turn. | |||
:'''Counter''' - after being attacked, the unit has a chance to attack the unit that attacked it. Counter attacks ignore how close or far away the target may be. | |||
==Essential Characters== | ==Essential Characters== | ||
===Yukari Yakumo=== | ===Yukari Yakumo=== |
Revision as of 12:09, 14 January 2013
Description of Stats and Attributes
- HP - measures how much damage the unit can take. When reduced to zero, the unit is removed from play.
- Cost - how much it costs to keep the unit in play. The current and maximum costs are displayed to the left of the Map Level, on the bottom right of the screen.
- Attack - how much damage the unit causes with it's basic attack. A sword indicates the attack deals physical damage, while a blue sparkle indicates the attack deals magical damage.
- Spell - how much damage the unit causes with it's spell attack. A sword indicates the spell deals physical damage, while a blue sparkle indicates the spell deals magical damage.
- Movement - how many spaces the unit can move each turn, if not blocked by obstacles or other units.
- Range - how many spaces away the unit can initiate combat with it's basic attack.
- Spell Range - how many spaces away the unit can initiate combat with it's spell attack.
- Defense - reduces damage taken from physical sources. Appears to be reduced on a 1:1 ratio.
- Resist - reduces damage taken from magical sources. Appears to be reduced on a 1:1 ratio.
- Talent - measures how much experience the unit requires for each level up. From least to most, S A B C D X.
- Evasion - measures how frequently the unit negates attacks against it. From most often to least often, S A B C D X. Rank X still avoids attacks.
- Critical - measures how often the unit scores a critical hit. Critical hits cause 20% additional damage and ignore defenses.
- Throw/Relocate - if triggered, the unit can move the enemy to any other square on the playing field after attacking.
- AoE - measures how often the unit attacks in an area. AoE attacks also hit targets adjacent and diagonal to the original target (a bigger square).
- Extra/Dual - after attacking, the unit has a chance to be able to move and attack again. Appears to be capped at triggering twice in a single turn.
- Counter - after being attacked, the unit has a chance to attack the unit that attacked it. Counter attacks ignore how close or far away the target may be.
Essential Characters
Yukari Yakumo
- While Yukari is not actually a playable character, she is still very important due to the fact that if she falls asleep, you lose.
- Gives helpful information when the party encounters a new type of enemy on the main map.
- HP= 5
- Opens gaps for the party to progress through the game.
- Can only be damaged by close range attacks or Sheep.
- Health cannot be recovered.
- When reduced to 0 HP, the field level is turned back 3 levels and the game resets with a new group of enemies on the field and all characters ready to deploy.
- Finding a new gap after a Game Over won't be possible until you return to the field level you were previously at.
Starting Characters
Reimu Hakurei
Marisa Kirisame
Sanae Kochiya
Sakuya Izayoi
Youmu Konpaku
Recruitable Characters
Rumia
Rumia | ||||||||||||||
Inventory size | {{{inv}}} | Cost per level | 1 | |||||||||||
Attack | 16 (8) M | Movement | 2 | Range | 4 | |||||||||
Spell | 17 (9) M | Spell Range | 6 | |||||||||||
Defense | 2 (1) | Resist | 3 (1) | |||||||||||
HP | 19 (12) | Talent | D | Evasion | A | |||||||||
Critical | 8% | Throw | 0% | AoE | 0% | Extra | 2% | Counter | 4% |
Cirno
Cirno | ||||||||||||||
Inventory size | {{{inv}}} | Cost per level | 1 | |||||||||||
Attack | 9 (13) M | Movement | 4 | Range | 1 | |||||||||
Spell | 9 (15) M | Spell Range | 3 | |||||||||||
Defense | 9 (2) | Resist | 9 (2) | |||||||||||
HP | 9 (16) | Talent | C | Evasion | C | |||||||||
Critical | 0% | Throw | 6% | AoE | 0% | Extra | 0% | Counter | 8% |
Hong Meiling
Patchouli Knowledge
Remilia Scarlet
Flandre Scarlet
Letty Whiterock
Chen
Chen | ||||||||||||||
Inventory size | {{{inv}}} | Cost per level | 1 | |||||||||||
Attack | 17 (12) P | Movement | 6 | Range | 1 | |||||||||
Spell | 19 (13) P | Spell Range | 3 | |||||||||||
Defense | 1 (1) | Resist | 3 (1) | |||||||||||
HP | 19 (14) | Talent | D | Evasion | S | |||||||||
Critical | 6% | Throw | 0% | AoE | 0% | Extra | 6% | Counter | 2% |
Alice Margatroid
Lunasa Prismriver
Merlin Prismriver
Lyrica Prismriver
Yuyuko Saigyouji
Ran Yakumo
- Cost= 1.5*lvl
- Attack= 19+12*lvl (physical)
- Spell= 20+13*lvl (magic)
- Movement= 4
- Range= 1
- Spl Rng= 2
- Defense= 3+2*lvl
- Resist= 3+1*lvl
- HP= 20+15*lvl
- Talent= B
- Evasion= A
- Critical= 2%
- Relocate= 0%
- AoE= 0%
- Dual= 14%
- Counter= 0%
Wriggle Nightbug
Mystia Lorelei
- Cost= .5*lvl
- Attack= 13+10*lvl
- Spell= 14+12*lvl
- Movement= 3
- Range= 1
- Spl Rng= 2
- Defense= 1+1*lvl
- Resist= 5+3*lvl
- HP= 16+8*lvl
- Talent= S
- Evasion= C
- Special Ability: Enemies are more likely to target Mystia if possible.
Keine Kamishirasawa
- Cost= 1.5*lvl
- Attack= 17+13*lvl (physical)
- Spell= 19+15*lvl (magic)
- Movement= 4
- Range= 1
- Spl Rng= 3
- Defense= 2+1*lvl
- Resist= 3+2*lvl
- HP= 16+15*lvl
- Talent= D
- Evasion= D
- Critical= 0%
- Relocate= 14%
- AoE= 0%
- Dual= 0%
- Counter= 0%
Tewi Inaba
Reisen Udongein Inaba
- Cost=
- Attack=
- Spell=
- Movement=
- Range=
- Spl Rng=
- Defense=
- Resist=
- HP=
- Talent=
- Evasion=
- Critical=
- Relocate=
- AoE=
- Dual=
- Counter=
Eirin Yagokoro
Kaguya Houraisan
Fujiwara no Mokou
Suika Ibuki
Original Characters
七音 琳華 (Rinka Shichine)
不幻 夢々 (Mumu Fugen)
- Cost= 2.5*lvl
- Attack= 21+10*lvl (physical)
- Spell= 25+13*lvl (physical)
- Movement= 3
- Range= 5
- Spl Rng= 6
- Defense= 1+1*lvl
- Resist= 2+3*lvl
- HP= 22+16*lvl
- Talent= D
- Evasion= A
- Special Ability: When on the field, allies take less damage from the wind.