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All of the tapir are incapable of attacking. With the exception of the average tapir, they will still move towards characters as if they were attacking. Tapirs will count against the maximum number of enemies on the field at once, so you can take advantage of this by not attacking harmless tapirs to prevent additional enemies from spawning. | All of the tapir are incapable of attacking. With the exception of the average tapir, they will still move towards characters as if they were attacking. Tapirs will count against the maximum number of enemies on the field at once, so you can take advantage of this by not attacking harmless tapirs to prevent additional enemies from spawning. | ||
Most Tapir, exept | Most Tapir, exept Healing Tapir, Warp Speed Tapir and Immortal Tapir have an average HP Growth of 10~14. Their defense/resistance have also a growth of 1. Warp Speed Tapir must have a 3~5 HP Growth. | ||
===Common Tapir (encountered everywhere)=== | ===Common Tapir (encountered everywhere)=== |
Latest revision as of 17:29, 27 May 2014
Enemies
Basic Fairy
- Standard enemy that deals magic damage from close range.
Stats | Lazy | Average | Skilled | Elite | Illusion | Dream |
---|---|---|---|---|---|---|
HP | n (10) | n (11) | n (12) | n (13) | n (14) | n (15) |
Attack | 6 (8) | 13 (8) | 20 (9) | 27 (9) | 34 (10) | 41 (10) |
Defense | 4 (1) | 11 (1) | 18 (1) | 25 (1) | 32 (1) | 39 (1) |
MagDef | 3 (1) | 10 (1) | 17 (1) | 24 (1) | 31 (1) | 38 (1) |
Move | 3 | 3 | 4 | 4 | 3 | 5 |
Range | 1 | 2 | 1 | 2 | 3 | 1 |
Evade | D | D | D | D | D | D |
Magician Fairy
- Deals medium magical damage from a longer range than the basic fairy.
Stats | Lazy | Average | Skilled | Elite | Illusion | Dream |
---|---|---|---|---|---|---|
HP | n (?) | n (?) | n (?) | n (?) | n (?) | n (?) |
Attack | 4 (6) | 11 (6) | 18 (7) | 25 (7) | 32 (8) | 39 (8) |
Defense | 3 (1) | 10 (1) | 17 (1) | ? (1) | 31 (1) | 38 (1) |
MagDef | 5 (2) | 12 (2) | 19 (2) | ? (2) | 33 (2) | 40 (2) |
Move | 2 | 2 | 3 | 3 | 2 | 4 |
Range | 3 | 4 | 3 | 4 | 5 | 3 |
Evade | D | D | D | D | D | D |
Fairy Maid
- Deals damage from close range.
- Special: Is able to move immediately on the turn it appears on the field.
Stats | Lazy | Average | Skilled | Elite | Illusion | Dream |
---|---|---|---|---|---|---|
HP | n (?) | n (?) | n (?) | n (?) | n (?) | n (?) |
Attack | 6 (8) | 13 (8) | 20 (9) | 27 (9) | 34 (10) | 41 (10) |
Defense | 6 (1) | 13 (1) | 20 (1) | 27 (1) | 34 (1) | 41 (1) |
MagDef | 3 (1) | 10 (1) | 17 (1) | 24 (1) | 31 (1) | 38 (1) |
Move | 2 | 2 | 3 | 3 | 2 | 4 |
Range | 1 | 2 | 1 | 2 | 3 | 1 |
Evade | X | X | X | X | X | X |
Shield Fairy
- Moves very slowly, deals physical damage from close range.
- Special: Fully recovers it's HP if it is not defeated by the end of the Player and Enemy turns.
Stats | Lazy | Average | Skilled | Elite | Illusion | Dream |
---|---|---|---|---|---|---|
HP | n (?) | n (?) | n (?) | n (?) | n (?) | n (?) |
Attack | 6 (8) | 13 (8) | 20 (9) | 27 (9) | 34 (10) | 41 (10) |
Defense | 1 (2) | 8 (2) | 15 (2) | 22 (2) | 29 (2) | 36 (2) |
MagDef | 2 (2) | 9 (2) | 16 (2) | 23 (2) | 30 (2) | 37 (2) |
Move | 1 | 1 | 2 | 2 | ? | 3 |
Range | 1 | 2 | 1 | 2 | ? | 1 |
Evade | D | D | D | D | D | D |
Kedama
- Moves very far, deals physical damage from close range. Somewhat fragile.
Stats | Lazy | Average | Skilled | Elite | Illusion | Dream |
---|---|---|---|---|---|---|
HP | n (8) | n (9) | n (10) | n (11) | n (12) | n (13) |
Attack | 5 (7) | 12 (7) | 19 (8) | 26 (8) | 33 (9) | 40 (9) |
Defense | 3 (1) | 10 (1) | 17 (1) | 24 (1) | 31 (1) | 38 (1) |
Resist | 4 (1) | 11 (1) | 18 (1) | 25 (1) | 32 (1) | 39 (1) |
Move | 5 | 5 | 6 | 6 | 5 | 5 |
Range | 1 | 2 | 1 | 2 | 3 | 1 |
Evasion | X | X | X | X | X | X |
Spirit
- Deals magical damage from close range. Extremely resistant to physical attacks.
Stats | Lazy | Average | Skilled | Elite | Illusion | Dream |
---|---|---|---|---|---|---|
HP | n (?) | n (?) | n (?) | n (?) | n (?) | n (?) |
Attack | 5 (7) | 12 (7) | 19 (8) | 26 (8) | 33 (9) | 40 (9) |
Defense | 2 (8) | 9 (8) | 16 (8) | 23 (8) | 30 (8) | 37 (8) |
Resist | 1 (1) | 8 (1) | 15 (1) | 22 (1) | 29 (1) | 36 (1) |
Move | 3 | 3 | 4 | 4 | 3 | 3 |
Range | 1 | 2 | 1 | 2 | 3 | 1 |
Evade | C | C | C | C | C | C |
Mallet Rabbit
- Deals massive physical damage from close range. Very fragile.
Stats | Lazy | Average | Skilled | Elite | Illusion | Dream |
---|---|---|---|---|---|---|
HP | n (?) | n (?) | n (?) | n (?) | n (?) | n (?) |
Attack | 10 (12) | 17 (12) | 24 (13) | 31 (13) | 38 (14) | 45 (14) |
Defense | 4 (1) | 11 (1) | 18 (1) | 32 (1) | ? (1) | 39 (1) |
MagDef | 3 (1) | 10 (1) | 17 (1) | 31 (1) | ? (1) | 38 (1) |
Move | 3 | 3 | 4 | 4 | 3 | 5 |
Range | 1 | 2 | 1 | 2 | 3 | 1 |
Evade | C | C | C | C | C | C |
Greater Fairy
- Deals magic damage from a long range.
Stats | Lazy | Average | Skilled | Elite | Illusion | Dream |
---|---|---|---|---|---|---|
HP | n (?) | n (?) | n (?) | n (?) | n (?) | n (?) |
Attack | 6 (8) | 13 (8) | 20 (9) | 27 (9) | 34 (10) | 41 (10) |
Defense | 6 (2) | 13 (2) | 20 (2) | 27 (2) | 34 (2) | 41 (2) |
Resist | 4 (2) | 11 (2) | 18 (2) | 25 (2) | 32 (2) | 39 (2) |
Move | 2 | 2 | 3 | 3 | 2 | 4 |
Range | 5 | 6 | 5 | 6 | 7 | 5 |
Evade | C | C | C | C | C | C |
Little Devil
- Deals heavy physical damage from a very long range. Extremely resistant to magical attacks.
Stats | Lazy | Average | Skilled | Elite | Illusion | Dream |
---|---|---|---|---|---|---|
HP | n (?) | n (?) | n (?) | n (?) | n (?) | n (?) |
Attack | 7 (9) | 14 (9) | 21 (10) | 28 (10) | 35 (11) | 42 (11) |
Defense | 3 (1) | 10 (1) | 17 (1) | 24 (1) | 31 (1) | 38 (1) |
Resist | 3 (8) | 10 (8) | 17 (8) | 24 (8) | 31 (8) | 38 (8) |
Move | 3 | 3 | 4 | 4 | 3 | 3 |
Range | 4 | 5 | 4 | 5 | 6 | 4 |
Evade | C | C | C | C | C | C |
Tapir
Inflicts various restrictions on your team or has various other effects associated with it. Refer to the icons and text on the enemy itself.
All of the tapir are incapable of attacking. With the exception of the average tapir, they will still move towards characters as if they were attacking. Tapirs will count against the maximum number of enemies on the field at once, so you can take advantage of this by not attacking harmless tapirs to prevent additional enemies from spawning. Most Tapir, exept Healing Tapir, Warp Speed Tapir and Immortal Tapir have an average HP Growth of 10~14. Their defense/resistance have also a growth of 1. Warp Speed Tapir must have a 3~5 HP Growth.
Common Tapir (encountered everywhere)
- Tapir of Healing: Restores it's HP to maximum if it isn't defeated by the end of the enemy's turn
- Tapir of Road Safety: Reduces the movement of all player characters by 1 (stacks)
- Average Tapir: Charges towards Yukari and ignore Shikigami/Units
- Withdrawn Tapir: Automatically blocks physical damage
- Grandiose Tapir: Automatically blocks magical damage
- Tapir of Range Ban: Reduces the range and spell range of all player characters to 1
Rare Tapir (within dreams)
- Immortal Tapir: Cannot be damaged
- Tapir of Warp Speed: Evades attacks at a frequency much higher than rank S
- Tapir of Delusion: Prevents player characters from performing physical damage attacks and spells
- Tapir of Realism: Prevents player characters from performing magical damage attacks and spells