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Touhou Fugyouseki/Gameplay

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< Touhou Fugyouseki
Revision as of 01:59, 8 January 2013 by Qazmlpok (talk | contribs) (Creating the page with the menus and basic descriptions. Still a lot more needed here.)
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Hakurei Shrine collapsed and needs rebuilding Attention: This article is a stub and it needs expanding with more information related to the article's topic. If you can add to it in any way, please do so.

Main Menu

The game will begin immediately upon clicking past the title screen when the game is first started, without needing to select "new game". Starting the game subsequent times will ask the player to continue the existing game (left option) or to erase the data and start over (right option; includes a confirmation).

Controls

All interaction is done with the mouse. Characters are moved by clicking on them and selecting a square within their movement range. Available squares will be highlighted. Enemies within range can be attacked by clicking on them. Attacking can be done after movement, but you cannot move after attacking even if you did not move first. Squares containing an enemy within range will be highlighted red for a regular attack or blue for a spellcard attack.

Menus

From left to right on the bottom of the screen:

System

Opens a sub menu containing two options: end game (bottom option) and show stats (top option).

Deploy

This screen is used to deploy characters to the field. There is no minimum number of characters required, but not having anyone on the field will cause Yukari to be attacked easily. Characters can only be deployed if their character cost is less than the total available character cost (see below) and if they are not resting. Characters are forced to rest for five turns after returning from the field, regardless of whether they voluntarily retreated or ran out of HP. Characters can be deployed to the leftmost two squares on the map only.

Level

This screen is used to level up characters. Exp is gained from defeating enemies and is shared among all units. Only characters that are not deployed can level up. Multiple level ups can be given at once using the arrow keys; this is especially helpful for new characters, as they always begin at level 1. Leveling up will increase all basic stats, including the character cost, and a preview of the character's stats will be given. A character's veterancy determines how much exp is required for each level up; characters will better veterancy will require less exp for each level.

Item

This screen is used to give items to characters. Most items are equipable, but some are one-time use and give permanent bonuses. Others, such as the 1-up, are equipped but consumed when used. Items are equipped by selecting a character to give the item to and dragging the item to the grid in the middle. A preview of the stat changes for relevant equippable items will be given by mousing over the item once a character is selected. Some items can be shrunk by dragging them to the clamps on the right; this costs the amount of yen shown in the arrows. Shrunken items are exactly as effective as the full sized versions, but more items can be equipped if they are shrunk first. Items can be discarded by dragging them to the donation box below the the clamp. This will give you a small amount of yen, and if done enough times, an item that can increase a character's grid size will also be given.

Shikigami

Shikigami are deployed onto the map to interact with special features. There are three types of shikigami and each corresponds to one special feature.

  • Red shikigami are used to neutralize the sheep. Sheep have a countdown timer; when it reaches 0, the sheep will explode and damage Yukari
  • Yellow shikigami are used to collect chests. If the chest is reached before the countdown timer expires, you will get an item. Yellow shikigami are half as expensive as the other two types.
  • Blue shikigami are used to neutralize holes in the ground that spawn enemies.

Shikigami cost experience to deploy; specifically (2 * map level * hit points) for blue and red and (map level * hit points) for yellow. Shikigami will advance 3 squares in a straight line (or fewer if there is an obstacle in the way) at the end of every turn automatically. They cannot be controlled directly, but their advance can be paused by leaving a character in front of them. If not blocked by anything, it will take 5 turns for a shikigami to reach the opposite end of the screen. Enemies will always target a shikigami if they can (unless they can also damage Yukari), and an enemy attack will always do exactly one damage.

Only one shikigami of each type can be deployed at a time.

Music

Opens the jukebox. This allows you to start playing a specific song immediately, change which songs can play, adjust the music and sound effect volume, and turn off music entirely. The names and arranger for all unlocked songs are included.

Advance

Moves Yukari, and the rest of the map, one square to the right. This will increase the level of the map will reveal at least one special feature on the far side of the map. This can only be done once a turn, and it is never possible to move backwards.

A confirmation box will be given if there is a gap on the map, as choosing to advance will close the gap. Advancing is not possible if there is a sheep on the map.

Retreat

Allows you to send a character back before they run out of HP. It is will necessary to wait a full five turns before they can be deployed again. After clicking the button, select the characters you wish to bring back. They will get a red stamp over their head, marking them for retreat. Then click the 'confirm retreat' button, which replaces the end turn button, to bring them back.