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Touhou Unreal Mahjong/Stages: Difference between revisions

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* Special Skills: Disabled
* Special Skills: Disabled
* Notes:  
* Notes:  
** Red-5 rules are in effect (one tile each of 5 Bamboos, 5 Characters, and 5 Circles are red and act as a dora tile) <!-- move to Gameplay when appropriate -->
** Red-5 rules are in effect (one tile each of 5 souzu (Bamboos), 5 manzu (Characters), and 5 pinzu (Circles) are red and act as a dora tile) <!-- move to Gameplay when appropriate -->


==Hakurei Shrine==
==Hakurei Shrine==
Line 19: Line 19:
* Notes:
* Notes:
** Location of Marisa's story.
** Location of Marisa's story.
** 27-Red rules in effect (one tile each of every number - 1 to 9 in Bamboos, Characters, and Circles - are red and act as dora tile).
** 27-Red rules in effect (one tile each of every number - 1 to 9 in souzu, manzu, and pinzu - are red and act as dora tile).
** Reverse dora is always revealed, whether you reach or not.
** Ura-dora is always revealed, whether you riichi or not.
** The game does not end if someone's points fall below zero. (Ver. 1 only)
** The game does not end if someone's points fall below zero. (Ver. 1 only)
** No open tanyao. (Revision 2 only)
** No kuitan (open tanyao). (Revision 2 only)
** No ryanhan shibari. (Revision 2 only)
** No ryanhan shibari. (Revision 2 only)


Line 37: Line 37:
* Notes:
* Notes:
** Location of Yuyuko's story.
** Location of Yuyuko's story.
** No red dora tiles.
** No akadora tiles.
** The game DOES end if someone's points fall below zero, so play carefully.
** The game DOES end if someone's points fall below zero, so play carefully.


Line 53: Line 53:
* Notes:
* Notes:
** Location of Aya's story.
** Location of Aya's story.
** No red dora tiles.
** No akadora tiles.
** No open tanyao.
** No kuitan (open tanyao).
** No ryanhan shibari.
** No ryanhan shibari.


Line 76: Line 76:
** Location of Tenshi's story.
** Location of Tenshi's story.
** That is not a typo. You start with 5 million points.
** That is not a typo. You start with 5 million points.
** Score calculation uses "skyrocketing rules" (Limits are not used; all scores are calculated according to the standard formula. Yakuman hands are counted as 13 han.)
** Score calculation uses aotenjou system (Limits are not used; all scores are calculated according to the standard formula. Yakuman hands are counted as 13 han.)
*** Ex: A 20 fu, 7 han hand, ordinarily a haneman worth 12000 points for a non-dealer, would be worth 41100 points instead.
*** Ex: A 20 fu, 7 han hand, ordinarily a haneman worth 12000 points for a non-dealer, would be worth 41100 points instead.
** The game DOES end if someone's points fall below zero.
** The game DOES end if someone's points fall below zero.
Line 93: Line 93:
* Notes:
* Notes:
** Location of the Uwabami Breakers story.
** Location of the Uwabami Breakers story.
** You cannot lose points here, only gain them. (Do note this applies to reaching also.) This fundamentally makes winning through self-made or discard the same.
** You cannot lose points here, only gain them. (Do note this applies to riichi-ing also.) This fundamentally makes winning through tsumo or ron the same.
** "Skyrocketing rules" are used as in the Stone Stage of the Heavens.
** Aotenjou is used as in the Stone Stage of the Heavens.


==Muenzuka==
==Muenzuka==
Line 102: Line 102:
* Notes:
* Notes:
** Revision 2 only.
** Revision 2 only.
** No red dora tiles.
** No akadora tiles.
** No open tanyao.
** No kuitan (open tanyao).
** No ryanhan shibari
** No ryanhan shibari
** Riichi doesn't cost 1,000 points.
** Riichi doesn't cost 1,000 points.

Revision as of 17:50, 27 August 2020

Normal Table

  • Starting Points: 25,000 (with return of 30,000)
  • Special Skills: Disabled
  • Notes:
    • Red-5 rules are in effect (one tile each of 5 souzu (Bamboos), 5 manzu (Characters), and 5 pinzu (Circles) are red and act as a dora tile)

Hakurei Shrine

  • Starting Points: 30,000 (with return of 30,000)
  • Special Skills: Charge at 0.8x rate
  • Notes:
    • Location of Reimu's story.
    • Chun tiles are always Dora tiles (just like the red tiles)

Kirisame Magic Shop

  • Starting Points:
    • 30,000 (with return of 30,000) (Ver. 1)
    • 50,000 (with return of 50,000) (Revision 2)
  • Special Skills: Charge at 1.2x rate
  • Notes:
    • Location of Marisa's story.
    • 27-Red rules in effect (one tile each of every number - 1 to 9 in souzu, manzu, and pinzu - are red and act as dora tile).
    • Ura-dora is always revealed, whether you riichi or not.
    • The game does not end if someone's points fall below zero. (Ver. 1 only)
    • No kuitan (open tanyao). (Revision 2 only)
    • No ryanhan shibari. (Revision 2 only)

Scarlet Devil Mansion

  • Starting Points: 50,000 (with return of 60,000)
  • Special Skills: Charge at 0.8x rate
  • Notes:
    • Location of Remilia's story.
    • Tsumo wins are worth double.

Hakugyokurou

  • Starting Points: 15,000 (with return of 20,000)
  • Special Skills: Charge at 0.4x rate
  • Notes:
    • Location of Yuyuko's story.
    • No akadora tiles.
    • The game DOES end if someone's points fall below zero, so play carefully.

Eientei

  • Starting Points: 25,000 (with return of 30,000)
  • Special Skills: Charge at 1.2x rate
  • Notes:
    • Location of Kaguya's story.
    • No Ippatsu bonus (winning 1 turn after declaring Riichi)
    • No Kan Dora or Ura Dora (i.e. you never ever flip extra Dora tiles regardless of any Kan or winning by Riichi)

Youkai Mountain

  • Starting Points: 25,000 (with return of 30,000)
  • Special Skills: Disabled
  • Notes:
    • Location of Aya's story.
    • No akadora tiles.
    • No kuitan (open tanyao).
    • No ryanhan shibari.

Palace of the Earth Spirits

  • Starting Points:
    • 20,000 (with return of 30,000)
    • 40,000 (with return of 50,000) (Revision 2)
  • Special Skills: Enabled
  • Notes:
    • Location of Satori's story.
    • No red dora tiles.
    • Ron wins are worth double.
    • If the dealer is leading in points, her hand is always visible.
      • If this changes at any time during the hand (due to a riichi stick or Yuyuko's ability, for example) that change is immediately reflected.
    • The game does not end if someone's points fall below zero. (Ver. 1 only)

Stone Stage of the Heavens

  • Starting Points: 5,000,000 (with return of 5,000,000)
  • Special Skills: Enabled
  • Notes:
    • Location of Tenshi's story.
    • That is not a typo. You start with 5 million points.
    • Score calculation uses aotenjou system (Limits are not used; all scores are calculated according to the standard formula. Yakuman hands are counted as 13 han.)
      • Ex: A 20 fu, 7 han hand, ordinarily a haneman worth 12000 points for a non-dealer, would be worth 41100 points instead.
    • The game DOES end if someone's points fall below zero.

Kourindou

  • Starting Points: 25,000 (with return of 30,000)
  • Special Skills: Enabled
  • Notes:
    • Location of Rinnosuke's story.
    • You will only earn points for hands worth above 8,000 points.
    • The value of Riichi and Yakuhai are doubled.

Twilight Bar

  • Starting Points: 0
  • Special Skills: Enabled
  • Notes:
    • Location of the Uwabami Breakers story.
    • You cannot lose points here, only gain them. (Do note this applies to riichi-ing also.) This fundamentally makes winning through tsumo or ron the same.
    • Aotenjou is used as in the Stone Stage of the Heavens.

Muenzuka

  • Starting Points: 30,000
  • Special Skills: Charge at 1.4x rate
  • Notes:
    • Revision 2 only.
    • No akadora tiles.
    • No kuitan (open tanyao).
    • No ryanhan shibari
    • Riichi doesn't cost 1,000 points.
    • You cannot gain points here, only lose them.
    • The game DOES end if someone's points fall below zero.

Makai (Netherworld)

  • Starting Points: 30,000
  • Special Skills: Charge at 2.5x rate
  • Notes:
    • Revision 2 only.
    • No red dora tiles.
    • Using a special costs a 1,000-point ante just like Riichi.