Urban Legend in Limbo/Gameplay/Reimu Hakurei
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- 5C: When used in mid- or high-altitude, first dashes forward and up before angling forward and down. When used in low-altitude, Reimu dashes diagonally down first, then back up. Its range cannot be altered, so using it effectively requires good spacing.
- 6C: Fires fast-moving projectile in a narrow cone in front of Reimu that travel the entire screen.
- 4C: Creates a barrier in front of Reimu that blocks one projectile.
- 8C: Delivers a kick that travels straight upwards a short distance.
- 2C: Jumps into the air, then vanish before reappearing in a different location for an angled dive kick.
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