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User:ShadeTempest/TF2Server

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Hi there! Please check the following list for configurations and/or tutorials on how to create a danmaku-based Team Fortress 2 server.

Note that tf2items.weapon.txt is incomplete, and many more weapons besides just rocketlaunchers need to be tweaked for danmaku-intensive gameplay.

Getting Started

  1. Install Metamod and Sourcemod. Tutorials are available here for metamod, and here for sourcemod.
    Important: TF2 often has updates that break the plugins, so there is a high chance that installing the current versions will not work. See HERE for the minimum required beta versions for the plugins to function. (I discovered this the hard way)
  2. Install TF2Items. This is required to modify weapons and make them danmaku. Can be found here: https://forums.alliedmods.net/showthread.php?t=115100 . After you install it, copy tf2items.weapon.txt to \tf2\tf\addons\sourcemod\configs and save.
  3. [optional] Install Eventscripts. Guide can be found here.
    Note: The current event script (and even it's betas) do not work with TF2's current update. Look around the internet for a fixed version. I found mine on this post here: http://forums.eventscripts.com/viewtopic.php?p=406730&sid=353e4501370e9b7f2b436e8803dafc0b#p406730 . After you finish installing that, use es_uberspawn.txt as a script to give spawn protection and make all hitscan weapons fire tracer rounds. To install the script, make a file named es_uberspawn.txt in \tf2\tf\addons\eventscripts\uberspawn directory, then copy es_uberspawn.txt and save it.