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User:ShadeTempest/TF2Server
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Hi there! Please check the following list for configurations and/or tutorials on how to create a danmaku-based Team Fortress 2 server.
Note that tf2items.weapon.txt is incomplete, and many more weapons besides just rocketlaunchers need to be tweaked for danmaku-intensive gameplay.
Getting Started
- Install Metamod and Sourcemod. Tutorials are available here for metamod, and here for sourcemod.
Important: TF2 often has updates that break the plugins, so there is a high chance that installing the current versions will not work. See HERE for the minimum required beta versions for the plugins to function. (I discovered this the hard way) - Install TF2Items. This is required to modify weapons and make them danmaku. Can be found here: https://forums.alliedmods.net/showthread.php?t=115100 . After you install it, copy
tf2items.weapon.txt
to\tf2\tf\addons\sourcemod\configs
and save. [optional]
Install Eventscripts. Guide can be found here.
Note: The current event script (and even it's betas) do not work with TF2's current update. Look around the internet for a fixed version. I found mine on this post here: http://forums.eventscripts.com/viewtopic.php?p=406730&sid=353e4501370e9b7f2b436e8803dafc0b#p406730 . After you finish installing that, usees_uberspawn.txt
as a script to give spawn protection and make all hitscan weapons fire tracer rounds. To install the script, make a file namedes_uberspawn.txt
in\tf2\tf\addons\eventscripts\uberspawn
directory, then copyes_uberspawn.txt
and save it.