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User:Winek
Hey! Winek here. Also known as Bara Obstagoon. Very gay dude that enjoys Touhou lore quite a lot. Very excitable about Touhou Fugyouseki.
Fanmade Fugyouseki Characters
All of these are fan-made for the game. The pictures uploaded under the Fugyouseki_Name.png name may be removed, if required! All images are cropped version of images that are already on this wiki.
Aya is an excitable and fast unit that zooms around the map with high movement speed and range. Her spell attack has a much worse range than her normal attack, but is quite powerful. She is still quite fragile, with no defenses and somewhat low HP growth.
Normal attack: Aya uses her camera to quickly take a picture of an enemy.
Spell attack: Aya conjures a tornado on the enemy, causing debris and wind to damage them.
Medicine has one of the absolute worst attack growths in the game, but offsets this weakness by always having AoE attacks, and causing enemies to start taking poison damage, which, effectively, is the same as wind damage.
Normal attack: Medicine thrusts her hands forward, causing a noxious spray of poison to damage enemies.
Spell attack: Medicine causes a bed of lily-of-the-valley to appear under the enemies, causing poison to damage them.
Komachi is a lazy unit with a bad X talent, but with incredible growth in all categories, making her a very solid ranged bruiser, with high critical hit chances and AoE attack chances.
Normal attack: Komachi lunges her scythe forward, slashing the target with its tip.
Spell attack: Komachi embarks on a boat, and rapidly spreads coins on the target, before jumping off the boat, making it ram into the enemy.
Eiki is a juggernaut that is incredibly easy to level up, but extremely costly to keep on the field. Every turn, she will defeat a random non-boss enemy. Despite her good damage ratio, her slow movement and bad normal attack range make it difficult for her to be useful in neutral. While it may be tempting to use her as a low-level killing machine, her low HP growth means that she needs to be leveled up in order to stay on the field without exploding from the wind.
Normal attack: Eiki uses her rod of judgment, smacking an enemy next to her.
Spell attack: Eiki calls upon the laws of hell, raising her stick, and causing a burst of flames and whatnot to erupt under the target.
Shizuha Aki | ||||||||||||||
Inventory size | 96 | Cost per level | 1 | |||||||||||
Attack | 10 (11) M | Movement | 4 | Range | 2 | |||||||||
Spell | 16 (12) M | Spell Range | 3 | |||||||||||
Defense | 1 (1) | Resist | 1 (1) | |||||||||||
HP | 13 (7) | Talent | C | Evasion | S | |||||||||
This unit heals from the wind. |
Shizuha is a fragile leaf, boasting mediocre stats all-around, but good speed and range. Luckily for her, she takes no damage from the wind, and is healed by it. Unluckily for her, her HP growth is even worse than Mystia's. Despite being mediocre, taking no wind damage means she can be on the field very often, and if she can tank a hit, she can easily heal it back in a turn or two.
Normal attack: Shizuha bows elegantly, causing leaves to appear near her, sending themselves on the target.
Spell attack: Shizuha spins around, causing a gust full of leaves to strike the target, dealing damage to them.
Minoriko is a very solid unit, unable to use spell attacks on enemies, but able to sacrifice her own health to heal her allies. Apart from this, her D talent makes her difficult to level up, but she has solid stat growths in all categories.
Normal attack: Minoriko bows elegantly, making a pumpkin grow and explode on the target, damaging them.
Spell attack: Minoriko happily exclaims, and food appears on the target, which heals them.
Hina may seem very mediocre, being slow, having no range, and nothing going on for her, but her special effect allows her to be a true punching bag. While her regular attack has bad growth, her counter deals twice as much damage, easily trivializing Suika's normal attack growth, becoming incredibly powerful. Despite being axed on counters, her high HP growth makes her unlikely to be targeted, and her horribly low defenses make her retreat somewhat quite quickly.
Normal attack: Hina readies misfortune around herself, then spins it and herself on the targeted enemy.
Spell attack: Hina conjures a fog of misfortune, spinning on herself, and causing it to burst on the target.
Nitori is a specialized tank with the highest growth of 6 in defense. When using her spell, she swaps her normal and spell attack to the other type, and her defense and resistance are swapped. This is kept even after withdrawing, allowing her to be prepared for everything. While she is likely to take no more than 1 damage in the type she is currently specializing in, she has no growth in the other, making it incredibly easy to one-shot her when incorrectly specialized.
Normal attack: Nitori uses her wrench to smack the enemy, or uses a water gun if her attack is magical.
Spell attack: Nitori drills the target and punches them with her mechanical glove, or calls in a massive wave of water if her attack is magical.
Momiji is a solid, average unit, with high movement, decent damage growth, and good health. Her only weakness is her bad talent, and only a meager 2% critical strike chance as an additional effect.
Normal attack: Momiji slashes the target, and slams her buckle on them.
Spell attack: Momiji conjures her signature pattern, then launches it on the target.
Kanako is the Rumia on steroids, having much better damage growths, and being a generally reliable unit. She still is expensive, though. She is somewhat axed around AoE attacks.
Normal attack: Kanako summons one of her onbashira, and slams it on the target.
Spell attack: Kanako floats, then creates a heavy wind stream, damaging the target.
Suwako's S talent and very low cost may be tempting to add as a quick additional unit, but her talent and cost quickly become almost contradictory to her special effect, making her become an extreme powerhouse, increasing her movement, attack range, and defense growths to 6. When alone, her main weakness becomes the wind, as her HP growth is somewhat low. She is best used as a regular unit, and a clutch when the others are down.
Normal attack: Suwako leaps in the air, making a tree appear under the target. If she is alone, she uses stone hands, clapping them on the target.
Spell attack: Suwako jumps, and sprays water heavily on the target. If she is alone, claps her hands, making a cursed frog symbol damage her target.
Iku is a very unique unit that is stuck being utterly slow. Her movement cannot be increased, but she shines elsewhere, in her normal attacks. Whenever she uses her normal attack, she is guaranteed to get an extra turn, but the normal attack will also damage her, hence her high base resistance. Every time the normal attack is used, it gains 50% power. While this may seem tempting to use, the retaliation damage is also increased. If used carelessly, Iku will rapidly be down. While she may be very useful in most stages, reaching there might be incredibly difficult due to her low movement, unless many enemies are littered around.
Normal attack: Iku strikes a pose, generating thunder that damages her, making a bolt of lightning strike her target.
Spell attack: Iku calls down a shadow on the target, which causes a massive electricity boom after a short delay.
Tenshi boasts a good talent and high growths, making her a solid unit- her HP growth is immense, but it is tremendously deceptive. All allies on the field that would take wind damage will send it directly to Tenshi, being the weather-manipulating masochist she is. In a sense, she is a juggernaut, like Suwako- when alone, her immense HP carries her, but when with allies, she'll act as a support who will rapidly melt from all the wind damage.
Normal attack: Tenshi uses the sword of Hisou, striking the target.
Spell attack: Iku spins her sword around, casting a massive red beam on the target, damaging them.
Kisume's sturdy bucket provides her with a great defensive game plan. Her talent and damage growths are mediocre, but she has the unique ability to go over all allies, enemies, and walls. Despite this, she is a bit slow.
Normal attack: Kisume swings off the stage, then swings back on the target, damaging them.
Spell attack: Kisume swings over the target, then drops a ball of fire on them.
Yamame is an overall acceptable character with no real focus. She is a bit slow, but makes up for it with good range. Her additional effects are sprinkled all over.
Normal attack: Yamame lifts her finger up, shooting a thread that wraps the enemy in a cocoon, which breaks, damaging them.
Spell attack: Yamame generates illness around her, then breathes it out on the target.
Parsee has low growth on her normal attack, but has the unique ability to steal the enemy's damage, green with envy. This even stacks, meaning that she can easily become a massive powerhouse. When retreating, this bonus will reset.
Normal attack: Parsee takes a hue of green, her hands to her chest, before letting out a green broken heart as a projectile.
Spell attack: Parsee generates envy flowers, spiraling onto the enemy, which damages them.
Yuugi is a bit laggy and expensive, but boasts incredibly high power and good HP growth. Her spell attack has less growth than her base attack, but has a much higher range, and deals true damage, meaning its damage will be somewhat equivalent, or even more powerful on defensive units.
Normal attack: Yuugi charges up, and punches her target.
Spell attack: Yuugi slams her foot down, creating a fissure that reaches the enemy, bursting in bullets.
Satori is a solid dodge tank, having high base evasion, and a special effect with a focus on dodging. When she uses her normal attack on a target, and if this target attacks Satori, her mind-reading abilities will allow her to dodge the attack. Satori has decent damage growths and a great talent, making her a useful unit, even when attacking.
Normal attack: Satori lifts her third eye, making sweeping lasers strike the target
Spell attack: Satori lifts her third eye, making a copy of the enemy appear in front of her. The copy uses the target's attack animation.
Rin is a traditional high-cost fighter with good range and damage growths. In addition, her special allows her to turn enemies against one another, causing the enemy she defeats to attempt to move and attack any nearby unit. This can cause a chain reaction, making multiple enemies defeat one another! Other than that, Rin has acceptable growths, but her C talent can hinder her usefulness.
Normal attack: Rin conjures up a few souls, bursting them into flames, and making them charge at the target.
Spell attack: Rin summons ghost fairies to rapidly attack the target, before sending out a massive fireball on them.
Utsuho is a slow unit with bad range and a birdbrain of a talent, but with tremendous power. When defeated, she nukes the surrounding, hitting all enemies within her spell range with its damage. It might be difficult to position her effectively for this, but she can be amazing against enemies that strike on the melee range.
Normal attack: Utsuho slams the target with her cannon arm.
Spell attack: Utsuho charges up, and sends a massive flaring projectile on the enemy. When used as a last resort, Utsuho floats up, and explodes in a sun-like flare.
File:Fugyouseki Koishi.png | Koishi Komeiji | |||||||||||||
Inventory size | 100 | Cost per level | 2 | |||||||||||
Attack | 12 (13) M | Movement | 4 | Range | 2 | |||||||||
Spell | 20 (16) M | Spell Range | 3 | |||||||||||
Defense | 2 (1) | Resist | 3 (3) | |||||||||||
HP | 13 (11) | Talent | D | Evasion | S | |||||||||
This unit's spell makes them untargetable for one turn. |
Koishi is an invaluable unit when it comes to survival stages, easily being able to repeatedly use her spell to become fully untargetable. Unfortunately, her low HP growth means she'll have a hard time reaching portals unharmed. Koishi's damage is somewhat quite good, and her spell attack is particularly strong. Apart from her low health, she also has a low D talent, and quite the high cost.
Normal attack: Koishi extends her arms, causing a thorny vine to attack the target, before roses bloom from them.
Spell attack: Koishi assumes a fetal position, her visibility fading, as hearts begin to quickly rush towards her. The hearts repeatedly damage the enemy.