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Uwabami Breakers

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Revision as of 22:03, 23 September 2012 by DeltaSierra4 (talk | contribs) (typo)
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黄昏酒場 (たそがれさかば)
~Uwabami Breakers~
Twilight Barroom ~Uwabami Breakers~
Developer

The Drinking Party

Publisher

The Drinking Party

Released

1.0a: December 29, 2007 (Comiket 73)

Genre

Vertical Danmaku Shooting Game

Gameplay

Single-Player Story Mode

Platforms

Windows 2000/XP

Requirements

DirectX 9.0c (Nov. 2007), Pentium 3 (equivalent or better) CPU @800MHz+, 32MB VRAM, 100MB disk space

Official Site

http://alcostg.amatukami.com/

黄昏酒場~Uwabami Breakers (romanized: Tasogare Sakaba ~Uwabami Breakers~, lit. Twilight Bar-room ~Drunkard Breakers~) is a danmaku shooting game released by 呑んべぇ会 (nonbee-kai, or The Drinking Party). It is available for download from the official website. ZUN had involvement in this game, but it is not really considered to be part of the Touhou Project.

Gameplay

Uwabami Breakers' gameplay is very similar to Mountain of Faith's gameplay (which is fitting, given that they use the same game engine). Players shoot incoming enemies (items of food and drink) as they fall and dodge the bullets that they shoot. The player has a Beer Gauge, which fills as the player shoots down enemies that have a *chink* sound when they are shot down. All other enemies do not add to the beer gauge. The gauge fills at 3 liters, and the player's shot power increases with every liter of beer.Bombing results in a forward-facing attack that depletes the beer gauge by 1 liter. The capacity of the beer gauge is also decreased by .1 liters until the end of the level.

The menu category is essential to scoring. Somewhat like Mountain of Faith, you'll always want to be shooting down enemies on the screen to keep the menu category high.
- Normal/Average
- High (reached after defeating 3 enemies in a row)
特上 - Very High (reached after defeating 9 enemies in a row)
至高 - Supreme (reached after defeating 17 enemies in a row)
As the menu category goes up, the amount of points you get for shooting them down goes up in a certain way depending on the enemy shot down.

The standard Touhou control scheme (Shift for focus fire, Z to fire, X to bomb) applies. However, holding down the fire button results in a charge shot, like in PoDD and PoFV, which releases a barrage of chopsticks that stay in place when fired for a few seconds, then start homing towards any nearby enemies on screen. The C button produces standard rapid-fire. Typically, the barrage of chopsticks is more powerful than the standard rapid fire.

The player makes their way through three stages, each of which has a boss at the end. On the left of the screen is a time gauge. The level begins with the time at the bottom, and as play progresses the time slowly advances toward the time at which that bar's last call (Last Order) occurs. Players must make it to the boss before Last Order. Uwabami Breakers doesn't have lives, per se - instead, dying results in the time moving forward by a certain amount. Once a player makes it to the boss, they can die as much as they want until Last Order time occurs. If the Last Order time comes before the player makes it to the boss, or the player dies on the boss after Last Order, the player is kicked out of that establishment and the game ends. Boss gameplay is the standard Touhou fare (normal attacks alternating with spell cards that can be captured for bonuses). During certain sections of the boss, getting too close will result in them releasing a short range circle of knives.

Story

A twilight bar-room.
A heaven on earth where even the lowest of drunkards sleeps peacefully.
This was the home of a group of master bartenders who boasted they could send even the heaviest of drinkers under the table.
These bartenders, called the "Uwabami Breakers" (or "Drunkard Breakers") devoted their every waking hour to devising new menus every day.
Many brave men had fallen to their menus.
Even though the wasted drunks were afflicted with the worst of hangovers every day, they couldn't resist the masters' stimulating new menus.
That was just as the masters had planned.
Nobody dreamed of defying the "Uwabami Breakers" in this bar.

Except for one certain drunk.

Music

Seven tracks in total were included in the game. In addition, the game does not have a music room, but many music tools support playback and extraction of it's music. ZUN only composed one song, while Kossetsu Iryou composed 4 and Hatori Fuuga and Kiyoma composed 1 each.

ZUN later created a arranged of "A Drunkard's Lemuria", renaming it "A Drunkard's Lemuria (Retro Ver)" for the extra CD of Silent Sinner in Blue. It was arranged with FM Synthesis.

Additional Information

Name and Concept

  • The two kanji symbols 黄昏 (ro. Tasogare, lit. Twilight) is exactly the same as the ones seen in the doujin circles name Twilight Frontier (黄昏フロンティア).
  • This game has graphics and danmaku that seems exactly the same as seen in various Touhou games.

Trivia

Fandom

  • Many fans got confused whether this game had something to do with Twilight Frontier or not due to the kanji 黄昏. ZUN later confirmed in an interview that this game has nothing to do with Twilight Frontier.

External links

Official

Unofficial

  • Lossy download (unofficial) - A custom version of the game, using Ogg Vorbis-encoded BGM to reduce the disk space requirements from 97 MB to 20 MB without a noticeable drop in quality or performance.