Blue Devil in the Belvedere/Music

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Music Room[edit]

前言 Foreword[1]
大家好,我是灵猫子(右边的美国短毛猫),是东方祈华梦制作组的曲师。

我和H2SO4、豆奶合作完成了东方栖霞园的音乐创作。

这次的曲子仍然以东方原作风格的曲子为主,不过加入了许多我自己的风格。

如果喜欢,请继续关注我们的后续作品哦

Hi everyone~this is Reibyouko (the American shorthair cat you see on the right), the composer for Team Elegant Impermanence of Sakura.

I collaborated with H2SO4 and 豆奶 on the tracks for Blue Devil in the Belvedere.

This time, tracks still mainly revolve around the style of the original Touhou games, but with more of my own style added.

If you like it, be sure to follow our future works!

Title screen
Abendrot ~ 栖息于霞间 Abendrot[2] ~ Perching Amongst the Red Clouds 百灵猫neko

标题画面的主题曲。

栖霞园第一首曲子,发挥的很好,哪怕放在现在听都是十分满意的。

不过缺点是它听起来不怎么东方风,除了一直以来都有的东方主旋律以外,完全不东方呢,

毕竟是这样的和声和配器,而且作为标题画面的曲子貌似也缺少了一些气势。

不过非常贴合游戏的主题,而且我也喜欢这样悠闲的曲子。

2020年5月作曲

Title Theme.

The first track for Blue Devil in the Belvedere. I think I did a pretty good job. Even listening to it now, I'm very satisfied with it.

One flaw is that it doesn't sound very Touhou-like. Besides the same-as-always Touhou main melody, it's not like Touhou at all, because of the harmony and instrumentation.

And as a title theme, it might lack a bit of grandiosity.

But it fits the game's theme very well, so I like this carefree-sounding track.

Composed May 2020.

Demo Version

标题画面的主题曲。

这次的主题是中世纪,所以尝试了古典感的曲子

然而其实我的和声学一塌糊涂,所以可能只是“听起来有点古典的感觉的曲子”

除了一直以来都有的东方主旋律以外,不太东方风呢

不过真的有人能听出东方主旋律吗。

Title Screen Theme.

This is theme is "medieval", so I tried a more classical sounding track.

But my harmony theory is all over the place, so you can really only count this as "a track that sounds kinda classical".

Besides the same main Touhou theme as always, doesn't seem very Touhou.

But can anyone hear the main Touhou theme in this anyway?

Stage 1 Theme
雾之湖的芒种 Mangzhong[3] of the Misty Lake 百灵猫neko

第一面的主题曲。

本意是模仿辉针城和天空璋的1面道中曲,几经修改才有了现在的版本。

开篇的旋律似乎的确是欢快过头了,甚至好像都不是小调了,所以才把琪露诺设定为道中boss。

不过我感觉开头可能还是需要一些稳扎稳打的旋律镇住场子。

另外,中间那一段听起来和天空璋真的很像。

2020年6月作曲

Stage 1 Theme.

My original intent was to imitate Double Dealing Character and Hidden Star in Four Seasons' stage 1 themes. This version here is the result of several rounds of revision.

The intro melody is indeed a bit too happy, it's almost like it isn't a minor key. So that's why we made Cirno the midboss.

I still feel like the beginning needs a bit of a more stable melody to hold down the fort.

Also, the middle really sounds like Hidden Star in Four Seasons.

Composed June 2020.

Demo Version

第一面的主题曲。

非常悠扬轻快的曲子,制造了夏日,蓝天,烈日,波光粼粼的湖水的感觉

并且因为有琪露诺登场,所以也安排了充满智慧感的旋律

后面的部分则是比较悠扬的感觉,抬头就会看见夕阳了呢

要入夜了。

Stage 1 theme.

A very leisurely and light track, creating the feeling of summer, blue skies, scorching sun, and the lake's rippling waters.

And since Cirno makes an appearance, I employed a very "smart" sounding melody.

The part near the end, in contrast, is more leisurely. If you look up, you're sure to see a setting sun.

Night is falling.

Stage 1 Boss - Remilia Scarlet's Theme
Der scharlachrote Teufel Der scharlachrote Teufel[4] 百灵猫neko

蕾米利亚·斯卡蕾特的主题曲。

原曲:亡き王女の為のセプテット

不是“这就是最后了!”的感觉的曲子,虽然旋律有重合的部分,

一开始想写爵士乐的感觉,不过我发现爵士乐真的很难写,几经修改后就改成了爵士摇滚。

虽然这样,听起来好像也不怎么爵士摇滚,和弦用得都太简单了,节奏也非常规整。

这一首是几乎没有用东方风的乐器了啊,但是听起来很有夕阳的感觉,很合适。

2020年6月作曲,2021年4月重编曲

Remilia Scarlet's Theme.

Original Track: Septette for the Dead Princess

Not a track that says "this is it!", even though the melody matches the original.

I wanted to have a jazzy feeling, but I found out that jazz is really hard to compose, so after several rounds of revision it became jazz-rock.

Although, it still doesn't really sound like jazz-rock. The chords are too simple, and the rhythm is too regular.

This track uses almost no Touhou-style instruments, but it gives a feeling of sunset when you listen to it. Fitting.

Composed June 2020, rearranged April 2021

Demo Version

蕾米利亚·斯卡蕾特的主题曲。

原曲:亡き王女の為のセプテット

不是“这就是最后了!”的感觉的曲子,虽然旋律有重合的部分

我想要营造1面Boss轻松的氛围,实际上的确给人非常轻松的听感

改编后了的旋律甚至还有点滑稽感和缠绵,就像蕾米莉亚又在向咲夜撒娇了一样

平淡如水的日常,红魔馆真好啊。

Original Track: Septette for the Dead Princess

Not a track that says "this is it!", even though the melody matches the original.

I wanted to create the atmosphere of relaxation that comes with a stage 1 boss, and indeed it is quite relaxing to listen to.

The remixed melody even has a bit of a comedic and melodious feeling in it, like Remilia is throwing a tantrum to Sakuya again.

A daily life that is as plain as water, how relaxing the Scarlet Devil Mansion must be.

Stage 2 Theme
日暮之下,恶魔的舞会 Devil's Ball At Dusk 百灵猫neko

第二面的主题曲。

本意是模仿天空璋的1面和2面道中曲,这么标志性的配器应该不难听出来。

这一曲的重点是营造氛围,夕阳和夜晚的氛围。

2020年8月作曲

Stage 2 Theme.

My intention was to imitate the Stage 1 and 2 themes from Hidden Star in Four Seasons. It shouldn't be hard to tell given such distinctive accompaniment.

The point of this theme is to create atmosphere, one of dusk and night.

Composed August 2020.

Demo Version

第二面的主题曲。

给人夕阳和入夜感的曲子。整体上来讲,本曲是比较注重营造氛围的

背景的夕阳给人一种无尽的感觉,让人焦虑,不过幸好很快就入夜了

随后就是夜中的星星点点,地上是发光的蘑菇,天上则是星光朦胧

但其实夜晚的森林,更加危机四伏。

Stage 2 Theme.

Gives one a feeling of "sunset" and "nightfall". As a whole, this track focuses more on creating atmosphere.

The setting sun in the background gives one an anxious feeling of endlessness, but luckily night will fall soon.

After that will be the starlight of night, the ground glowing with mushrooms, the skies blurred with starlight. But dangers abound in the forests of night.

Stage 2 Boss - Artemina Lune's Theme
Dasos-Poliouchos Dasos-Poliouchos[5] 百灵猫neko

阿尔特米娜·露妮的主题曲。

很满意的一首曲子,分为两个部分,

开头的钢琴独奏部分,是现在流行的舞曲的风格,美丽而优雅的感觉。

主旋律的两次变调也是一次全新的尝试。

而到了中段,则是模仿了风见幽香的主题曲,从旋律到配器都有模仿。

那首曲子的年代感我非常喜欢,同时也觉得用在这里和这个人物身上是很合适的。

2020年8月作曲

Artemina Lune's Theme

Very satisfied with this track. There's two parts: The piano solo at the beginning is in the style of dance music that's popular nowadays, and has a feeling of beauty of elegance.

Changing the key of the main melody twice was also a totally new experiment.

Now in the middle section, I imitated Yuuka Kazami's theme, both in melody and instrumentation.

I really liked that theme's vibe, and also thought it fitting to use with this character.

Composed August 2020.

Demo Version

阿尔特米娜 • 露妮的主题曲。

听起来优雅但又有些悲伤感的曲子,和人设很搭,毕竟是保护动物的神明

这首曲子的旋律我很满意,编配起来也感到有些许吃力

中间的一段则是花映冢后期的曲子常见的写法,再配合主旋律,

写的时候就会觉得“会不会激烈过头而像后面的曲子”了

毕竟都是已经存在了千年以上的人物,所以曲子也要有类似的见证沧海桑田的感觉。

Artemina Lune's Theme

A theme that is both elegant yet sorrowful. Fitting for her character setting, since she's a god that protects animals.

I'm quite satisfied with this track's melody, but arranging it took a bit of effort.

One of the sections in the middle uses technique common in Phantasmagoria of Flower View's lategame tracks.

Combined with the main melody, I thought while composing "Will this be too energetic and sound like a lategame track?"

Since she's existed for over a millenia, her track should also have a similar feeling of "I've witnessed all the skies and seas".

Stage 3 Theme
中世纪的晚霞 Red Glow of a Medieval Evening 百灵猫neko

第三面的主题曲。

经历过一次大改的曲子,因为一开始并不知道3面道中还有一个穿越结界的场景,

所以整个曲子的前41秒几乎全部都重做了,为了配合背景而做出很大的修改。

前41秒是穿越大结界,所以用笙做出了很寂静的感觉,配合幻想乡寂静的夜晚。

进入隧道后曲子也随之展开,穿越结界后就是西欧的田野和夕阳,

整首曲子的配器和旋律也是根据这个印象来进行的。

2020年7月作曲,2021年2月重编曲

Stage 3 Theme.

A track that underwent a massive revision, because in the beginning we didn't know there would be a "crossing the border" scene at the beginning of stage 3.

The first 41 seconds of the track had to basically be completely redone to fit with the background.

The first 41 seconds are crossing the border, so I used a Sheng (笙) to create a feeling of peace, to go with the tranquil night of Gensokyo.

After entering the tunnel, the track also follows and unfolds. After crossing the barrier we come to Western Europe's crop fields and setting sun.

The whole track's instrumentation and melody were developed according to this vision.

Composed July 2020, rearranged February 2021.

Demo Version

第三面的主题曲。

这首曲子可以说是听起来很不“东方”了,吉他扫弦配上排箫,完全给人一副欧洲田野的印象

事实上也的确是这样的场景

晚霞啊,确实很有晚霞的感觉,浪迹天涯的吟游诗人,望着远方,回头是故乡。

Stage 3 Theme.

This track is not very "Touhou" at all. Guitar strums paired with panpipes gives one the impression of a European countryside.

Though to be fair, that is the exact setting.

Ah, evening glow, it does have the feeling of evening glow.

Imagine a poet who wanders the lands and seas, looking ahead into the distance, and back at their homeland.

Stage 3 Boss - Eliphia Matthew's Theme
Histoiren de la magie Histoiren de la magie[6] 百灵猫neko & H2SO4

伊莉菲亚·玛修的主题曲。

体验版的最终战,这一作的第一首合作曲,

从这里开始就是摇滚的曲子了,不过配器还是用了很多大键琴,小提琴之类的乐器,

制造优雅的感觉。

最后一段副歌,H2SO4修改的我的主旋律我非常满意。

2020年7月作曲

Eliphia Matthew's Theme.

The last theme in the demo, the first collab in the game.

Here it starts to become rock tracks. But in the instrumentation I still used a lot of harpsichord, violin, and similar instruments to create an elegant feeling.

I'm very happy with how H2SO4 adjusted my melody in the last chorus.

Composed July 2020.

Demo Version

伊莉菲亚·玛修的主题曲。

非常给人欧式优雅感的曲子,毕竟双方都不是真刀真枪的战斗

虽然完全不差战斗的激烈感,不过曲子里,其实有一种思念感

管风琴一拉起来,就会让人觉得细水长流,说来话长

说不定,其实有很多故事呢,穿越时空的女巫。

Eliphia Matthew's Theme.

A track filled with European refinement, since both sides aren't fighting very seriously.

Although the track is not lacking in the excitement of battle, but there's a sort of longing feeling in it.

Once the pipe organ[7] comes up, it gives one the feeling of "slow and steady" and "there's a long story".

In fact, she could have many stories, this time-traveling shrine maiden.

Stage 4 Theme
黄金之国,今夜无眠 The Country of Gold Rests Not Tonight 百灵猫neko

栖霞园的主题曲。

栖霞园正式版的序章,我认为4面道中曲作为正式版的第一首曲子,要有“打开新世界”,

“拉开序幕”的感觉。要让观众感觉到焕然一新,感到震撼。

抱着这样的想法,这一首曲子我选择了适合栖霞园背景的管弦风编曲,要做出雄伟壮丽,

富丽堂皇的感觉。特别是前奏,那短短的30秒我写了将近10个小时,就是要那将前3面的

低迷一口气全部爆发出来的感觉。后面的曲子也全部都是以庄严肃穆为基调进行。

2020年10月作曲

Abendrot's Theme.

The first chapter of the full version of Blue Devil in the Belvedere. My opinion is that as the first new track of a full game, stage 4 themes should have a feeling of "opening up a new world" or "pulling back the curtains".

It should spark a new sense awe in listeners.

With that in mind, I chose to use an orchestral style fitting Abendrot's setting, intending to create feelings of grandeur.

Of particular importance was the introduction. I spent nearly 10 hours on those short 30 seconds in order in order to release all the energy built up over the first three stages.

All the tracks after this one are also developed on a serious, solemn foundation.

Composed October 2020.

Stage 4 Boss - Marguerite Lechat's Theme
Golden Cinderella Golden Cinderella 百灵猫neko

玛格丽特·勒夏的主题曲。

这一首就是按照摇滚的感觉来写的,充满诡异和滑稽感的摇滚,这个人物也是这样的感觉。

我做的4面boss曲,基本都要有一些诡异,鬼畜的感觉,这次也不例外。

小号的写法是一次全新的尝试,这样的小号会给曲子很灵活的感觉,

倒不如说这样才是常用的写法。

副歌我选择了最为扎实的和声进行,是为了让这首曲子能镇住场子。

2020年9月作曲

Marguerite Lechat's Theme

A track composed with a feeling of rock and roll, a very strange and mischievous sort of rock and roll. This character also has the same sort of feeling.

All the stage 4 boss themes I've made have this sort of mischievous sensation, and this time is no exception.

The trumpets were composed in an entirely new way, in order to give the track more vibrancy and live.

Though I guess this is the way they should be used.

For chorus, I chose the most reliable chord progressions, so that this track can hold up the setting and scenario.

Composed September 2020.

Stage 5 Theme
满月星河图 Full Moon Constellation Chart 百灵猫neko

第五面的主题曲。

基本上原作的5面道中曲,大多数都是比较悲伤,缓慢的曲子。

按照这种影响,我也做了一首这样感觉的曲子,一开始是想作凯尔特风的曲子的,

不过发现那种风格的曲子还是不适合作为STG的配乐,所以最后还是用了舞曲鼓增强节奏感。

不过总体还是希望是一首感人的曲子。

2020年11月作曲

Stage 5 Theme.

Most stage 5 themes in the mainline games are more melancholic and contemplative.

Following this influence, I also composed a similar track with the intention of making a Celtic-style track.

But then I discovered that that style of track doesn't really fit with an STG, so I went back to using dance music drums to bolster the rhythm.

But overall, I still hope it's a rather moving track.

Composed November 2020.

Stage 5 Boss - Lycaropia Hearn's Theme
今夜的芒上月[8] ~ Underworld Loup-garo! Tonight's Full Moon ~ Underworld Loup-garo![9] 百灵猫neko

莱卡洛普娅·赫恩的主题曲。

充满跳跃感的活泼的曲子。这首曲子的副歌旋律可能是我写过最好听,最抓耳的旋律了,

我非常满意。这样的和声就很容易写出有幸福感和思念感的旋律,很适合这个人物。

这样的旋律,也非常有终局感,适合放在5面boss的位置。

小号的写法和4面boss一样,副歌还参考了祈华梦6面boss的写法。

这个地方是6面最终之战前最后一个高潮。

2021年2月作曲

Lycaropia Hearn's Theme

A hopping, lively track. The chorus melody of this track is probably the best-sounding and most ear-gripping melody I've written.

I'm very happy with it. This kind of accompaniment makes it very easy to compose a melody with a feeling of happiness and reminiscence, and is fitting for this character.

This kind of melody also has a feeling of a conclusion, and works well in the stage 5 boss position.

The trumpet composition method is the same as the stage 4 boss, and the chorus also references the stage 6 boss theme from Elegant Impermanence of Sakura.

This place is the last climax before the final battle in stage 6.

Composed February 2021.

Stage 6 Theme
永恒王权契约 Eternal Kingship Contract 百灵猫neko

最终面的主题曲。

有预备,有冲刺,有上升,有星空的曲子。摇滚风格的曲子,要的就是帅。

最终战前过渡的曲子,这里的视听配合我和其他制作组成员花了不少功夫去设计。

东方主旋律在最后提醒各位这是一个东方游戏。

2020年11月作曲

Final Stage Theme.

A track with a sense of preparation, a sense of pursuit, a sense of rising, and a starry sky. Rock and roll tracks are so cool.

As a transitional track to the final battle, I and the other members of the team spent quite a bit of time making the visuals and music accompany each other well.

The Touhou main theme at the end is to remind everyone that this is a Touhou game.

Composed November 2020.

Stage 6 Boss - Sonia von Auersperg's Theme
耸立山巅的长明灯 ~ the End of History Eternal Flame Towering Atop the Mountain Peak ~ the End of History 百灵猫neko & H2SO4

索妮亚·冯·奥尔斯佩的主题曲。

毫无疑问,从开头像是高喊最终的战斗宣言一般爆发,赌上七年左右的人生积攒的中二力量写的曲子。 大概是“这就是终焉的决战了!”的感觉,仿佛能够脑补出像是诸神黄昏一般的史诗感,

虽然诸神黄昏似乎串戏了(笑)最后实在是忍不住写了很长很长的曲子,这种史诗感也非常令人满意。

编曲方面,有参考辉针城和星莲船的最终boss战曲,还有参考街机游戏雷电5的最终boss战曲。

另外,曲子里喊的词的大意是“伟大的索尼娅女王,带领栖霞园走向无上的荣光。”

2021年2月作曲

Sonia von Auersperg's Theme

From the very start, this is an explosive declaration of a final battle, a track composed by using all of the chuuni energy accumulated over seven years. It's a feeling of "this is the final battle!", you can almost fill in an epic impression of Ragnarok in your head, although that's the wrong series (lol).

In the end, I couldn't hold back and composed a really, really long track, with quite satisfying epicness.

In terms of composition, I drew inspiration from the final boss themes of Double Dealing Character and Undefined Fantastic Object, and also the final boss theme from the arcade game Raiden 5.

Also, the chanting in the track means approximately "Oh, Great Queen Sonia, guide Abendrot towards unrivaled glory!"

Composed February 2021.

Extra Stage Theme
尼德霍格所做之梦 Nidhogg's Dream 百灵猫neko

Extra面的主题曲。

应该不难听出开头是模仿辉针城的ex面道中曲。要的就是雷云那种强大的威圧感。

到了中段,则是模仿妖妖梦的ex面道中曲,要的就是快速的大键琴疾驰的感觉。

中间的钢琴独奏和最后的小号协奏,很明显是参考地灵殿的ex面道中曲,

要的就是那种最终展开的感觉,最终战前的抒情。

整体而言,我把原作的曲子中的感觉,拿到了这里来和这一关的ex道中演出相配合。

2021年1月作曲

Extra Stage Theme.

It shouldn't be hard to tell that the beginning imitates Double Dealing Character's extra stage theme, aiming to capture the majesty of those thunderclouds.

While in the middle, I emulated Perfect Cherry Blossom's extra stage theme, aiming to capture the rushing sensation of rapid harpsichord.

The piano solo in the middle and the trumpet accompaniment at the end are obviously inspired by the extra stage theme of Subterranean Animism, aiming to capture the way the stage finally unfolds and the lyricism before the final fight.

Altogether, I took various feelings from the original games' tracks, and matched them here to this extra stage's presentation.

Composed January 2021.

Extra Stage Boss - Kleine Gluttony's Theme
Den Vals af Ragnarok Den Vals af Ragnarok[10] 百灵猫neko

可莱娜·古拉托尼的主题曲。

改编自一首拉丁名曲,不过和那首曲子没任何关联。

而且曲子也并不是真正的华尔兹。只有那种气氛而已(汗)。

不过,这首曲子是真的放飞自我了,配器方面采用了拉丁乐的配器,没有使用原作的配器。

听起来很优雅,这也是优雅的猫猫需要的喵。

2021年3月作曲

Kleine Gluttony's Theme.

Arranged from a famous Latin song, but has nothing to do with that song.

And the track isn't really a real waltz either, it just has that sort of atmosphere (sweats).

But I really went all out on this track, using only Latin instruments and no instruments from the original works.

It sounds very high-class and elegant, fitting for an elegant kitty nya?

Composed March 2021.

Ending Theme
破晓之时 The Moment of Daybreak 百灵猫neko

结局画面的主题曲。

这个游戏唯一一首使用了风神录风格乐器的曲子。一开始并没有想到会用在游戏里。

其实这种悠闲,宁静感觉的曲子我也很擅长。

2020年8月作曲

Ending Theme.

The only track in this game to use Mountain of Faith style instruments. I didn't intend to use them in this game at all.

To be honest, I'm quite good at these relaxed, peaceful tracks.

Composed August 2020.

Staff Roll Theme
布巴斯提斯神祭 Bubastis[11] Divine Ritual 百灵猫neko

原曲:U.N.オーエンは彼女なのか?

东方栖霞园的片尾曲,是热闹的宴会和吟游诗人感的曲子。

参考了许多凯尔特风格曲子的写法,也非常感谢猫步聚聚的指导。

可能有人听不出来哪里有原曲的旋律,不过我写非东方风的曲子一向比较“原曲粉碎机”,

…所以,请见谅。

2021年5月作曲

Original Track: U.N. Owen was Her?

Blue Devil in the Belvedere's Credits theme. A track with the feelings of a bustling feast and of wandering poets.

I looked to many Celtic pieces for inspiration in the composition. Thanks 貓步 for his guidance as well.

Some people might not be able to hear the original track's melody, but the Touhou-style tracks I write have always been sort of a "grind up the original track" kind of deal

...so, please forgive me.

Composed May 2021.

Player's Score Theme
Player's Score Player's Score 百灵猫neko

满身疮痍时的主题曲。

原曲:プレイヤーズスコア

这回没时间做新的疮痍曲了,就这样吧。

2021年4月作曲

Game Over Theme.

Original Track: Player's Score

This time around I had no time to make an original game over theme, so it'll just be this.

Composed April 2021.

Demo Version

满身疮痍时的主题曲,可以说是最不想听到的曲子了。

和原作使用了一样的配器,但是部分换成了自己的旋律。

时间上要长一点,不过只有前几秒能发挥作用……大概。


PV Tracks[edit]

PV 1 Background Music
栖霞童话 Abendrot Fairy Tale 百灵猫neko

宣传PV1的主题曲。

这是为一个宏大,又令人叹息的故事所作的配乐。

充满故事感和历史感,娓娓道来的感觉。

东方主旋律贯穿了整首曲子,最后给人一种令人期待的未来的感觉。

2021年1月作曲

PV1 Theme.

This is music to accompany a grand, yet melancholic story.

It has the sensation of a long story, and of history.

The main Touhou melody runs throughout the entire track, and gives one a feeling of excitement for the future.

Composed January 2021.

PV 2 Background Music
绯红帝国 Scarlet Empire H2SO4

宣传PV2的主题曲。 原曲:亡き王女の為のセプテット,U.N.オーエンは彼女なのか?

Bonus Track!自从2015年开始写曲不久就一直想给蕾米写首威严帅气的曲子!

但一直没能写出来就挺遗憾的。然后在今年除夕脑子一热就全开了450%左右的火力去写了。

最后的效果都在预料之中地满意,和脑子里想的简直一模一样。

词作、混音和Vocal也是相当给力啊,相当完美DAZE!

2021年2月作曲

PV2 Theme.

Original Track: Septette for the Dead Princess, U.N. Owen was Her?

Bonus Track! Not long after I started composing in 2015, I've always wanted to compose a awe-inspiring and cool track for Remi!

It's a disappointment I wasn't able to compose one for so long, but during Chinese New Year's Eve this year I had a spark in my brain and composed it all, using around 450% power.

The final result made me very happy, and essentially matched completely what I had in mind.

The lyrics, mixing, and vocals were also had a lot of effort put in and came out pretty well DAZE!

Composed February 2021.

Notes[edit]

  1. Shown when first entering the Music Room, before selecting a track.
  2. Meaning the red clouds of sunset
  3. One of the 24 solar terms (sub-seasons) of the year, usually in June. Near midsummer, and the last chance for sowing crops.
  4. German for "The Scarlet Devil"
  5. Transliteration of the Greek phrase Δάσος Πολιούχος (Lit. "patron saint of the forest").
  6. French for "History of Magic"
  7. This appears to be a typo and likely refers to the violin instead.
  8. More exactly, 芒上月 refers to the 20-point August-suit Hanafuda card, which depicts a rising full moon
  9. Loup-garo: A werewolf-like creature from French folklore
  10. Danish for "The Waltz of Ragnarok"
  11. An ancient Egyptian city known for its worship of Bastet, the Egyptian cat goddess.