- Welcome to Touhou Wiki!
- Registering is temporarily disabled. Check in our Discord server to request an account and for assistance of any kind.
Defence of The Shrines/Characters/Lily White
Lily White
Strength | Agility | Intelligence | |
18 (+1.8) | 20 (+2.2) | 22 (+2.0) | |
Advanced Statistics | ||
Damage: 39-82 | Attack Animation: 0.0/0.0 | |
Armor: 3.0 | Cast Animation: 0.0/0.0 | |
Movespeed: 290 | Base Attack Time: 0.0 | |
Attack Range: 500 | Missile Speed: 0 |
Lily Sign "Maze Reversal" (E)
Changes Lily's state between White and Black.
Lily White's skills use mana while Lily Black's skills cost hp.
Cooldown: 7s
Returning Spring "Call of Spring / Roar of Spring" (D)
Target a unit. Lasts for 6 seconds
(White) Recovers hp per second.
(Black) Does magic damage per second.
Cast Range: 600
Spirit/HP Cost: 25/50/75/100MP/HP
Cooldown: 6s
Level 1: 18 + [ 0.7 × INT ] health/magic damage per second.
Level 2: 36 + [ 0.7 × INT ] health/magic damage per second.
Level 3: 54 + [ 0.7 × INT ] health/magic damage per second.
Level 4: 72 + [ 0.7 × INT ] health/magic damage per second.
Spring "Spring Abundance / Spring Withdrawal" (F)
Target a creep. Lasts 8 seconds
(White) Heals the creep to full health and grants a bonus damage to nearby allies.
(Black) Kills the creep and causes a damage penalty to nearby enemies.
Cast Range: 600
Area of Effect: 500 (centred at Lily)
Spirit/HP Cost: 75MP/HP
Cooldown: 23/19/15/11s
Level 1: Damage bonus/penalty of 14.
Level 2: Damage bonus/penalty of 28.
Level 3: Damage bonus/penalty of 42.
Level 4: Damage bonus/penalty of 56.
"Lily's Lake / River of the Wild" (R)
Creates a lake or river at Lily's location.
(White) Heals allies' health each second. If allies remain in the lake for more than 3 seconds, they are granted magic immunity.
(Black) Damages enemies each second. If enemies remain in the river for more than 3 seconds, they are stunned.
Area of Effect: 375
Spirit/HP Cost: 150
Cooldown: 17s
Level 1: 14 + [ 0.6 × INT ] health/magic damage per second. Lasts for 5.0 seconds.
Level 2: 28 + [ 0.6 × INT ] health/magic damage per second. Lasts for 5.5 seconds.
Level 3: 42 + [ 0.6 × INT ] health/magic damage per second. Lasts for 6.0 seconds.
Level 4: 56 + [ 0.6 × INT ] health/magic damage per second. Lasts for 6.5 seconds.
"White Spring / Black Spring" (W)
Target an area. Lasts for 7 seconds.
(White) Heals all allies' health in the area each second.
(Black) Damages all enemies in the area each second with magic damage.
Cast Range: Global
Area of Effect: 600
Spirit/HP Cost: 200/300/400MP/HP
Cooldown: 120/105/90s
Level 1: 54 + [ 0.9 × INT ] health/magic damage per second.
Level 2: 72 + [ 0.9 × INT ] health/magic damage per second.
Level 3: 90 + [ 0.9 × INT ] health/magic damage per second.