Gensou Ningyou Enbu

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幻想人形演舞 (げんそうにんぎょうえんぶ)
Touhou Puppet Dance Performance
Developer

FocasLens

Released

17 August 2014 (demo); 30 December 2014 (full) (Comiket 87)

Genre

Role-Playing Game

Gameplay

Single-player story mode

Platforms

PC

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Gensou Ningyou Enbu (幻想人形演舞, lit. "Fantasy Puppet Dance Performance"), also known unofficially as Touhou Puppet Dance Performance, is a spiritual successor to the Pokémon FireRed hack Touhou Puppet Play, involving training and collecting puppets of various Touhou characters.

There is an expansion in the works, being released at Comiket 89, called Yume no Kakera. The expansion, while being a standalone game, is slated to overhaul significant portions of the game, as well as allowing players to do much more than the original game. The current Puppet count is now at 127, ranging from Touhou 01 to Touhou 15.

Story[edit]

Gensou Ningyou Enbuu has the player traveling around the realm of Gensokyo, the main setting of the Touhou Project series, on a two-fold quest: Trying to find a way to return home, and solving the latest incident that’s rocking the realm to its depths - where did these newfound Puppets come from? These Puppets are based off prominent characters in Gensokyo’s modern history, specifically every named character from Touhou 01: Highly Responsive to Prayers all the way up to Touhou 14: Double Dealing Character. All of them are available to capture, train, and do battle with against others while you make your way through Gensokyo.

Along the way, the protagonist runs across an organization called the Puppet Liberation Front. Their goals are to liberate Puppets from their trainers, and let them live unoppressed by humans and youkai alike. You'll be running to and from various locales of Gensokyo; from the Hakurei Shrine, to the expansive Forest of Magic, to climbing the towering peaks of Youkai Mountain, as well as the depths of the Ancient Capital, and far beyond that! Several of the actual prominent characters have their own team of Puppets, and can even be engaged in battle if you meet them. For the Touhou and Pokemon fan, there's plenty here to keep you hooked!

Gameplay[edit]

The gameplay of Gensou ningyou Enbu plays similarly to that of a Pokemon game. The player travels around and seals Puppets in Sealing Threads of varying strength while doing battle with them against other trainers. The game draws heavy inspiration from the 6th Generation of the Pokemon franchise, borrowing ideas and concepts behind items, abilities, and even skills. However, in an effort to not be a carbon copy, the game also has its own take on existing concepts, such as how the player obtains skills, abilities, and how the puppets stats (EV equivalent) are distributed (through an interface in the Puppet menu. All of these things require PP to spend on them), as well as how Style Changing (this game's version of Evolution) works, which is only possible when a Puppet has reached Level 30, at that point it has two different, specialized forms it can style change into. After the player beats the game, they get access to the Reincarnation system, which allows them to manipulate their Puppet further in an attempt to enhance it's skill ranks (IV equivalent). A guide explaining this can be found on the community-driven wiki.

The game also has built-in netplay capability, allowing players to connect with one another through standard TCP-IP. Players can engage in battle with a variety of different functions to customize the experience, including three primary battle rulesets: See 6/Bring 3, which is the equivalent of Pokemon Battle Spot rules, where the trainer brings 6 Puppets in their lineup, but only chooses 3 to battle with; 6v6 Basic, which is the equivalent to the Smogon Community standard, where the player brings in 6 Puppets and does battle with all 6 of them; and Free Rules, which is the rough equivalent to Smogon's "Anything Goes" tier, where the player can bring in 6 Puppets and use however many they want with no other restrictions. Unlike Free Rules though, See 6/Bring 3 and 6v6 Basic have fundamental limitations such as not having duplicate Held Items on Puppets, or multiples of the same Puppet (Power Yukari, Power Yukari, Speed Marisa is an invalid team; Power Yukari, Defense Yukari, Assist Akyuu is a valid team). Also for the duration of those two battle rulsets, all Puppets are set to Level 50 if their levels are above it. For more detailed information about the networking options, please see the community-driven wiki.


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