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Gensou Shoujo Taisen/Story Mode (Kou)/Stage 15

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Stage 15: Scarlets

Victory Conditions

  • Defeat Flandre

Defeat Conditions

  • All allies are defeated

Bonus WP Conditions

  • All Spell Cards are captured

Units in Play

  • Starting Units
Ally Unit 9 Units of Choice
Enemy Unit Bat x12
Enemy Unit Flandre Scarlet
  • 3rd Player Phase
Ally Reinforcements Sakuya Izayoi
  • After Declaration of Taboo 「Four of a Kind」
Enemy Reinforcements Flandre Scarlet (Copy)x3

Enemy Data

Unit Name Lv HP Maximum Range (Normal) Maximum Range (Focused) Points Yielded Number of Units Equipment Notes
Bat 14 4300 4 4 550 12 - One of them carries a bomb
Flandre Scarlet 18 16600 6 - 2000 1 Demon Fang Holds Spell Cards, HP Regen (Mid), MP Regen (Mid)
  • After Declaration of Taboo 「Laevateinn」
Unit Name Lv HP Maximum Range (Normal) Maximum Range (Focused) Points Yielded Number of Units Equipment Notes
Flandre Scarlet 18 16725 6 3 4000 1 Demon Fang Holds Spell Cards, HP Regen (Mid), MP Regen (Mid)
  • After Declaration of Taboo 「Four of a Kind」
Unit Name Lv HP Maximum Range (Normal) Maximum Range (Focused) Points Yielded Number of Units Equipment Notes
Flandre Scarlet 18 20400 6 3 5000 1 Demon Fang Holds Spell Cards, HP Regen (Mid), MP Regen (Mid)
Flandre Scarlet (Copy) 18 8400 5 2 - 1 - -
Flandre Scarlet (Copy) 18 9500 5 2 - 2 - -
  • After Declaration of QED 「Ripples of 495 Years」
Unit Name Lv HP Maximum Range (Normal) Maximum Range (Focused) Points Yielded Number of Units Equipment Notes
Flandre Scarlet 18 27180 8 3 10000 1 Demon Fang Holds Spell Cards, HP Regen (Mid), MP Regen (Mid), has MAP attack

Stage Walkthrough

  • The last stage of the game. The starting layout is similar to stage 11.
  • Flan will only move when you're in her range. Split up and deal with the bats first.
  • On the third turn, Sakuya will appear as an ally reinforcement. She isn't a top tier unit, but can do decent damage.
    • She's size L, so if she isn't using the Focus seishin, she won't dodge anything.
      • She does have high skill, so when supported by Keine, her performance will be increased greatly.
      • When having her power increased by the bats, her damage will increase a lot.
  • Flan's range is somewhat odd. Cirno is likely to be outside of her range, given the range of her own attacks.
  • Flandre will start moving on Four of a Kind. If you're in Hard, she will start on Laevateinn.
  • The copies Flan creates on Four of a Kind aren't as powerful as the main one.
    • The problem is that each one of them casts an individual barrage, so you'll be heavily limited.
    • A well-placed bomb will get rid of that problem. Go straight for the main Flandre to dispel the copies.
    • They don't have the Regen capabilities of the main one either, so having their MP drained will limit their attacks.
    • Get all your units close to Flan before doing a spell break, as the next attack is brutal on long range.
  • When Flan casts And Then There Will Be None, you'll have to avoid her as best as you can. Avoid moving to the northeast.
    • This card is sort of luck-based. Your less successful characters will likely be the fairies and Sakuya.
  • Rush through QED, using a bomb if you have to.
    • If Reimu still has SP, consider using Luck to increase massively your point gain.