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Gensou Shoujo Taisen/Story Mode (Kou)/Stage 2 Reimu
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Stage 2: Solitary Visitor
Victory Conditions
- Defeat Rumia
Defeat Conditions
- All allies are defeated
Bonus WP Conditions
- Stage is cleared within 5 turns
Units in Play
- Starting Units
Ally Unit | Reimu Hakurei |
---|---|
Ally Unit | 2 Units of Choice |
Enemy Unit | Kedama |
Enemy Unit | Blue Fairy x4 |
Enemy Unit | Red Fairy x3 |
Enemy Unit | Rumia |
Enemy Data
Unit Name | Lv | HP | Maximum Range (Normal) | Maximum Range (Focused) | Points Yielded | Number of Units | Equipment | Notes |
---|---|---|---|---|---|---|---|---|
Kedama | 6 | 4070 | 4 | 4 | 680 | 1 | - | - |
Blue Fairy | 6 | 3000 | 4 | 4 | 500 | 4 | - | - |
Red Fairy | 7 | 3740 | 6 | 3 | 700 | 3 | - | - |
Rumia | 8 | 7200 | 5 | 3 | 2000 | 1 | Tengu Fan | Holds Spell Cards |
Stage Walkthrough
- As the WP Bonus implies, the best strategy is to just charge forward. Having Youmu cast Accel is optional; you'll likely find that five turns is plenty.
- The Human Village provides numerous terrain bonuses, but Rumia only starts moving past turn 3 so waiting around isn't effective.
- Reimu will hopefully learn Focus in this chapter; this should be the only spirit Reimu will be casting for quite a while, especially if you stick with the economy option of only upgrading her Mobility twice.
- Take the time to feed Keine kills. Getting Support Defense on her is crucial.
- Don't forget that Keine starts with Support Attack; speed killing Rumia becomes so much easier when you have an extra attack every turn.
- Night Bird's danmaku halves the accuracy of Ranged weapons... which is completely pointless since all of your strongest attacks at this point are Melee.
- But if for some reason you really want to finish things with Persuasion Needle, feel free to use your bomb to clear out the danmaku.
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