Gensou Tansaku Nitroid!/Gameplay
- Your currently equipped item.
- Your life count (hit points) and energy bar.
- Your mushroom count.
- Nitori, your playable character.
The controls can be configured in Settings (accessible from the title screen). It's recommended that you configure the controls to suit your needs. For instance, be sure to have the dash button set as something you can keep holding at any time.
The default controls are the following:
- Up: Used to activate save points and warp points, climb up ladders, and navigate through menus.
- Down: Used to duck, climb down ladders, and navigate through menus.
- Left: Used to move Nitori and navigate through menus.
- Right: Used to move Nitori and navigate through menus.
- Z: Uses the current item equipped. Confirm button in menus and conversations.
- X: Jump button. Cancel button in menus.
- C: Hold while moving to dash (move faster). Dashing requires that you have DaShoes. Also used to pick up and carry certain blocks.
- V: Opens the item selection menu and pauses the game, where you can select tools, Shirikodamas, or Ariadne's Threads. The text box below shows the description of the item. Also shows the number of collected keys (for the current world) and UFOs.
- B: Switches the currently equipped item back (downward with respect to the items menu). Hold the button during a conversation to fast-forward through it.
- N: Switches the currently equipped item forward (upward with respect to the items menu).
- Space: Opens the pause menu and pauses the game, with the options to return to the last save point or return to the title screen. Opening the pause menu displays the current world, stage, map, location, and description of the stage.
In addition, you can press 1, 2, 3, or 4 to adjust the game speed. 1 is the default normal speed, running the game at slowest; the higher the number, the faster the game. Adjusting the speed is useful for fast-forwarding the game while waiting.
Nitori can walk or run on the ground with the LEFT and RIGHT buttons. Hold the DASH button while moving on the ground to run. Momentum is important; Nitori can jump higher as well as further if she is moving faster. It's a good habit to be running all the time, except for instances when letting go of the DASH button is necessary. You do not necessarily lose all of your momentum if you stop running for a split second and then resume again, but your momentum is reset if you forcefully turn around in the other direction.
Nitori can jump (using the JUMP button). Her maximum jump height allows her to get on ledges three blocks higher. Any ledge four blocks or more higher than where she is standing is normally out of reach. One way to get around this is to stun a proper enemy with a Stinky Ball and use it as a platform to jump higher.
Nitori can duck with the DOWN button when she is not walking/running or airborne and she is not using a tool or holding anything. This can be used to avoid enemies that can hurt Nitori, or to pass underneath solid blocks.
There is an effect, possibly due to a glitch, that causes Nitori's momentum to increase in a burst when Nitori is falling while the effect is active.
This effect triggers if she is moving at a high speed (beyond her normal limit achieved by running) during a jump before the peak of the jump. Falling in mid-air is past that peak, so it does not count.
Once the effect is triggered, whenever Nitori is falling in mid-air (by dropping down, wind, etc.) and she is not using a tool, her momentum builds up spontaneously up to the level she had when the effect was triggered. Even if you slow down again, this can be repeated as long as the effect remains active. If she jumps, this limit is reset to match the new jump; therefore, you can jump to end the effect.
Item Equip Controls
Your currently equipped item can be used by pressing the ITEM button. There are two buttons for scrolling through the items. Open the item selection menu to switch your item without losing game time.
In the item selection menu, press the ITEM (confirm) button to select the item, and JUMP (cancel) button to leave the menu without switching. Shirikodamas and Ariadne's Threads require this menu to be selected. Note that merely selecting a Shirikodama and Ariadne's Thread from the item selection does not actually use it; it just equips the item so that you can then use it via the ITEM button.
Saving the Game
Press UP at a Save Point to save the game. This also heals Nitori. In Marisa's House, you can purchase a save from Marisa for 10 mushrooms.
It is important to save often. Unless you are just testing things out and are purposely avoiding saves, always save the game when you can. This way, you can keep track of your progress and will not have to repeat collecting items or clearing challenges needlessly.
In the pause menu (see screenshot), you can either retry (load the game) from your last save or return to the title screen. These do not save the game, so do not use these options accidentally. Use the retry option to quickly reset the game. Any changes since your last save are lost when you retry.
There are many signs in the game, generally to help or give hints to the player, though some of them require thinking and deciphering of the content. Approach a sign to make a message box appear and read what the sign says; walk away to close the message box. The message box does not pause the game.
Health and Energy
Nitori starts the game with 5 hit points, represented by the stars. Each time Nitori gets hurt, she loses a hit point and becomes invincible for a short time. During this invincibility frame, she does not take damage, but instant kills might still kill her, and certain objects still knock her back.
To restore your health, save the game, collect Life Orbs, or use a Shirikodama.
The energy bar slowly recharges if she is airborne or dashing. It recharges more quickly if she is standing still or just walking. A green cucumber instantly recharges some energy.
If the energy bar is colored blue, it normally means that you do not have enough energy to use the current tool. Shirikodamas and Ariadne's Threads are usable independently of energy, so the bar will be automatically blue.
Nitori dies when she runs out of health, gets crushed by solid blocks or objects, lands on a yellow spike, or runs into other (rare) instances of instant kills. When she dies, a Game Over message appears, and you return to the last save point (or the title screen if you have not saved at all yet). Any changes since your last save are lost, so remember to save the game as you progress.
It is important to remember that Nitori is highly sensitive to being crushed by solid blocks. Avoid doings things that cause her head to appear where solid blocks are.
Stages and Boundaries
Each world is divided into stages. Open the pause menu (see screenshot) to view the map of the world. Your location relative to the stage and the world is marked with a purple X with a circle. The pause menu also displays what world and stage you are in (Forest of Magic-1, or "1-1", for instance) and a relevant description of the stage.
Certain parts of the stage boundaries, usually indicated by large red Directional Arrows, may be passages. A passage transports Nitori to another stage, or sometimes returns her to a location in the current stage and resets the stage. There are also Warp Doors that return her to a certain location in the current or another stage of the world.
Aside from being transported at the passages, Nitori cannot go past the left, right, and bottom of the stage boundaries. She can, however, go above the top of the stage, and this can sometimes allow her to skip over passages to find hidden items and objects. Moreover, in autoscrolling stages, the left and right boundaries can push her into solid blocks and kill her. There are also some rare circumstances in the autoscrolling rooms where going off-screen can lead to her death.
Exiting a World
After you complete World 1, you are sent to the world selection screen. Each of the worlds will now have a warp point, generally near the location where you start the world. Press UP at a Return Portal to return to the world selection screen. Note that this does not save the game, but it does reset the world (including the On-Off Switches).
Use an Ariadne's Thread to exit a world from anywhere in the stage. There are a few specific points in the game in which you cannot select the Ariadne's Thread even if you have one.