Impossible Spell Card/Gameplay/Strategy/Last Day

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Last Day Spell Cards


Screenshot
Spell Card 10 - 1
「ハリの制縛」
"Binding Laws of Hari"
Owner
Byakuren Hijiri
Last Day — 1
Editor's Comment
No Item Clear: Lasers are static - memorize them. In particular, for wave 1, move left or right, and for waves 2 and 3, stay at center bottom. Dodge jelly beans as necessary, but beware their frequency increases slightly as time goes on.
Screenshot
Spell Card 10 - 2
「我こそが天道なり」
"My Way is Truly That of Heaven!"
Owner
Toyosatomimi no Miko
Last Day — 2
Editor's Comment
If you cannot consistently dodge the bullet, use the Fabric. And if its use count does not seem enough, bring the Mallet sub. The lasers come with a warning, so they should not be hard. In case you find them hard, use the Orb sub instead, but that way you will probably need to dodge one wave of bullet.
No Item Clear: No tricks; you have to dodge everything. Do not stay too high up the screen.
Screenshot
Spell Card 10 - 3
「全妖怪の緋想天」
"Sky of Scarlet Perception of All Youkaikind"
Owner
Tenshi Hinanawi
Last Day — 3
Screenshot
Spell Card 10 - 4
「フィットフルナイトメア」
"Fitful Nightmare"
Owner
Remilia Scarlet
Last Day — 4
Editor's Comment
This is probably the most terrifying twelve seconds in the entire series. Luckily, twelve seconds is also how long the max level Lantern lasts when buffed by the Mallet. Evade the dagggers until she starts going crazy, then trance. Alternatively, you can use the Doll to soak bullets for you. It is also possible to use the Jizo with Mallet subskill, which would give you 5 lives to waste through the 12 seconds.
No Item Clear: Those 12 seconds are, thankfully, not a random barrage of bullets - the knives do form lanes. Over the 12 seconds, the lanes will turn about 270 degrees anti-clockwise. Start from the lower left side of the screen, get in lane and follow the spiral until it ends. Of course, much easier said than done.
Screenshot
Spell Card 10 - 5
「不可能弾幕結界」
"Impossible Danmaku Barrier"
Owner
Yukari Yakumo
Last Day — 5
Editor's Comment
You'll want to use the Orb for every pattern here. For the second pattern, don't actually teleport until the bullets have actually started moving, or you'll get squashed between the rings. Her last pattern actually sends bullets inwards, so endure them with the Jizo sub, quickly move out again, and then evade the now easily dodgeable pattern.
No Item Clear:
Screenshot
Spell Card 10 - 6
「ブラフマーの瞳」
"Eyes of Brahma"
Owner
Byakuren Hijiri
Last Day — 6
Editor's Comment
The stars are aimed and thus can be redirected. The pattern of lasers repeat every 4 waves (you can tell from the laser sound), and the Dolls last almost that long. Between wave 1 and wave 2, there bottom edge of the screen is clear a long enough time, allowing you to move to a side, place the Doll, then move back. Wave 3 and wave 4 does attack the center of the bottom edge, so be prepared for that (moving up is recommended, as this way you keep dealing damage to the boss)
No Item Clear: You will have to stream the stars - memorize 4 safe areas, one for each wave. For example, you can stay at bottom center for the first two waves (stay slightly right for wave 1, slightly left for wave 2 to stream stars), and then stream to the far right side for waves 3 and 4.
Screenshot
Spell Card 10 - 7
「十七条の憲法爆弾」
"Seventeen-Article Constitution Bombs"
Owner
Toyosatomimi no Miko
Last Day — 7
Editor's Comment
Clear the red orbs before they explode into a huge amount of double helix lasers. Clearing all the orbs is not mandatory - 1 orb exploding at the side is manageable, so the Camera can be used for its larger amount of uses instead of the Bombs.
No Item Clear: The red orbs explode pretty far down the screen. Move up the screen, dodging the amulets, to get breathing space. When the lasers fade, go back down the screen and unload on Miko. Rinse and repeat.
Screenshot
Spell Card 10 - 8
「鹿島鎮護」
"Kashima Protection"
Owner
Tenshi Hinanawi
Last Day — 8
Editor's Comment
The Doll sub will help clearing the keystones before they break into bullets, while the Bombs will help getting rid of clutter.
No Item Clear: The Doll sub is essential here. Dodging the bullets themselves isn't the hard part here - it's enduring this for a long time.
Screenshot
Spell Card 10 - 9
「きゅうけつ鬼ごっこ」
"Duck, Duck, Bat!"
Owner
Remilia Scarlet
Last Day — 9
Editor's Comment
Do not let Remilia get near you - every time she comes close, she 'explodes', and the next time that happens, the explosion will be exponentially bigger. It is preferable to lure her into a vertical zig-zag pattern (which may be half-screen high or full-screen high), but if you brush past her she will explode, so take the trouble to detour around her. The Bombs can be used to clear most of the screen once in a while, before the moving red bullets becomes a problem. Alternatively, just keep mobile, dodge what you can and bring Jizo in case you make mistakes.
No Item Clear: Same as before, except you cannot make any mistakes when going through the red bullets. If you lure her into vertical zigzag moving left (not right), the red bullets may often move in a favorable way that is very easy to dodge.
Screenshot
Spell Card 10 - 10
「運鈍根の捕物帖」
"Casebook of Luck, Resilience and Perseverance"
Owner
Yukari Yakumo
Last Day — 10
Editor's Comment
The thing here is extreme dodging. Differently from her second-to-last Spell Card in PCB, the bullets are faster and somehow denser, giving it a whole new level of difficulty. Erase bullets with the Toy Camera or the Bomb if they begin to clutter and look dangerous.
No Item Clear: There is no trick - pick the sub you find most adequate and hold your breath until the Spell Card ends. Most recommended are the Cursed Doll, the Toy Camera and the Yin-Yang Orb.


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