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The game features a different style of two-dimensional sprites compared to earlier versus fighting games within the series. It is also the first game in the official series to have a native resolution of 1280×720. According to Twilight Frontier, the entire game is being built from scratch rather than reusing the engines from the previous fighting games.<ref name="tasofro_blog">{{cite web|url=http://www.tasofro.net/cgi-bin/tasoblo/tasoblo.cgi?no=60|title='東方心綺楼'}}</ref> The character's portraits are done by [[alphes]]. As is popular for fighting games in recent years, stages use fully 3 dimensional backgrounds. As of the web trial release, the game also includes netplay. | The game features a different style of two-dimensional sprites compared to earlier versus fighting games within the series. It is also the first game in the official series to have a native resolution of 1280×720. According to Twilight Frontier, the entire game is being built from scratch rather than reusing the engines from the previous fighting games.<ref name="tasofro_blog">{{cite web|url=http://www.tasofro.net/cgi-bin/tasoblo/tasoblo.cgi?no=60|title='東方心綺楼'}}</ref> The character's portraits are done by [[alphes]]. As is popular for fighting games in recent years, stages use fully 3 dimensional backgrounds. As of the web trial release, the game also includes netplay. | ||
The English | The English title of the game refers to the actual plot in which the hope of the [[human]]s were gone, resulting in them being hopeless. The final boss of the game, [[Hata no Kokoro]], is a youkai of masks, of which "masquerade" refers to. Her given name Kokoro also refers to the Japanese part of the title, which has the kanji {{nihongo|心|kokoro}}, meaning heart. | ||
==Story== | ==Story== |
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