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... | The "usual" ZUN (is it any mystery?) | ||
So, there's an inevitable 5th Touhou game. Whatever it is, I want to rest for a while. | |||
But I like the series; I want to start making new games in it again, somehow, someday, someway.<ref>This is a reference to ''Cowboy Bebop'' added in by the translator. She took some liberties.</ref> Don't say "I can't revive it" right now, oh no. LOL! | |||
Well, I don't know what'll happen after I graduate from college. This company held something called a "solicitor social gathering" in October. | |||
There was only 5 people. (2 projects, 2 programmers, 1 store manager!) How much has the new employee amount declined? You okay, Mr. Ito? LOL. | |||
And speaking of ○ito, Ray Crisis! I heard it was a bit unpopular at the show. But the CG and posters (black and white one), etc. is superb! | |||
How about the game itself? The screen's not too hard to see (bullets) MAP doesn't increase, I tried it with various games at the arcade. | |||
Soon, very soon, the data'll disappear, I guess. *sob* Well, then. I got to see the ending for once. | |||
Aside from that, I recently bought a CD of DonDonPachi/ESP Ra.De. I tried it and was a little surprised! The maximum number of bullets on the screen in a game of DonDonPachi is 256. There seems to be 245! I really thought it was 8-bit. LOL! | |||
Anyway, we celebrated (LOL) JET. Play with Ixiron and took the easiest route to beat. As no matter how hard you do it, it's impossible to practice! LOL! | |||
Also, Hanyu Akayo's Gammard 2 might not be released under Hanyu.<ref>I have no idea what he's saying here.</ref> It's kind of insane, LOL. As of now, we're crying over 5 stages. Hanyu gimmick. | |||
And Fearbaron (the developer) has seemed to realized something as well. The impact of that story may have been due to Savis (Gekirindan. LOL). | |||
In any case, in Touhou Kaikidan a character named Alice appears. | In any case, in Touhou Kaikidan a character named Alice appears. | ||
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</pre> | </pre> | ||
{{Reflist}} | |||
<references/> | |||
== README.TXT == | == README.TXT == |
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