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Tendou Blade/Gameplay
Controls
Select: x
Cancel: z
Menu: c
Speed-up the game: Ctrl
Screenshot: Space
Turn angle (counter-clockwise): q
Turn angle (clockwise): w
Soft Reset: F9 (returns to Title Screen; Memory Save should be available if created.)
Note that unlike most Touhou games, where the x key performs the cancel command, in Tendou Blade the x key performs the select command.
Config
Japanese | Translation | Option |
もどる / 保存せずもどる | Back / Return without saving | n/a |
保存 | Save | n/a |
デフォルト | Default | n/a |
キー配置 | Key Layout | Allows you to change(?) the controls |
ウィンドウモード | Window Mode | ウィンドウ Window, フルスクリーン Full Screen |
ウェイト | Wait | 垂直同期 V-Sync, タイマー Timer |
FPS表示 | Show FPS | 有効 / 無効 (On/Off) |
画面サイズ | Screen Size | 640x480, 800x600, 1024x768, 1280x960 |
テクスチャフィルター | Texture Filter | 有効 / 無効 |
アンチエイリアス | Anti-Aliasing | 有効 / 無効 |
ピクセルシェーダ | Pixel Shader | 有効 / 無効 |
表示軽量化 | (Not entirely sure...) | 有効 / 無効 |
BGM | Music | 有効 / 無効 |
BGMボリューム | Music Volume | 0~10 (low~high) |
SEボリューム | Effects Volume | 0~10 |
パッド (接続なし)* | PAD (No connection) | 有効 / 無効 |
文字アンチエアリアス | Character Anti-Aliasing | 有効 / 無効 |
*: 接続なし appears if your computer is not connected to a PAD or if the PAD is not supported by the game.
Menu
You can access the menu anytime anywhere in the game by hitting c.
- ステータス(Status): Check the status of your party members.
- Hitting x once more after selecting your character will enable you to view the character's moves.
- 装備(Equip): Equip your party members.
- 所持品(Items): Your list of items.
- 隊列(Formation): View/modify your party formation.
- 履歴(History): View events that you have opened/cleared.
- 設定(Config): Change your settings for the game.
- セーブ (Save): Save your progress.
- メモリセーブ (Memory Save): Appears in the menu if the player is in a map other than the save maps listed in the Save section. Temporarily saves the progress of the player. The memory save will be erased if the player turns off the game.
Save
The player can save his/her progress anywhere anytime. There are two modes of saving the game, and depending on where the player is at, only one mode will be available.
The player can Save the game if he/she is in one of the save maps: Heaven, Forest of Magic, Rabbit's Inn, Kappa's Freemarket, and Palace of Earth Spirits. If the player saves the game, all progress up to that point will be saved in a file and be accessible in subsequent games.
The player can Memory save the game if he/she is not in the save maps. Memory saving the game will temporarily store the player's progress in a temporary file and will be erased once the player shuts down the game. The memory save is especially useful before challenging a boss.
Formation
- Main article: Formation
The formation of your party plays a crucial role in the game. Depending on what your party formation is, you may either win a boss battle easily or be unable to beat the boss at all. Several formations include the following:
- X formation: Place your characters in the shape of X. The vanguards receive a +3 STR bonus each and will protect the other two rows. The middle character receives a +2 STR and +2 INT bonus. The rear guards receive a + 3 Int each.
- T formation: Place your characters in the shape of T with the T pointing towards the enemy side. The front member will receive close-range attacks before the other two rows. The front row receives a STR bonus of 2. The middle row receives a STR bonus of 3. All three members of the rear row receives an AGI bonus of 1. The left member and the right member of the rear row receives an additional INT bonus of 1.
- Arrow formations: Place your characters in the shape of either a greater than, >, or a less than, <, sign. These 2 formations give the highest bonuses, but really only to one character. Greater than, >, is good for protecting a INT-oriented character or healer. Grants +6 INT to the rear guard and +2 STR to the vanguards. White tiled characters receive no stat bonuses, but do have cover. Less than, <, is an inversion; +6 STR to the vanguard and +2 INT to the rear guards. No bonus for white tile, but they're still covered. Good if you have 2 INT-oriented characters and 1 tank.
Growth
- Main article: Abilities
Unlike most other RPG games, Tendou Blade does not have a formal leveling up system. Instead, each character's stat is randomly increased every time the party wins a battle. The distribution of the increase in stats is different for each character, and the player cannot decide what the stat distribution for each character will be. For instance, while Suika's stats are inclined towards increasing Strength only, Patchouli's stats are inclined towards increasing Intelligence only.
Defeated enemies give what is known as skill experience or technical merit(技術点). What this actually does is somewhat a mystery, since characters learn skills and abilities in a different fashion. It quite possibly adds to the maximum Ethanol reserve.
Recruit-able characters who have yet to be recruited, will become stronger relative to you(Tenshi), your party average, or technical merit/Ethanol max. If you are uncertain about using a new character, it's better to not recruit them right away. They will continue to "level up" while you focus on your current party members. Once a character has been recruited, their stats, abilities, skills and skill lvls will be set and you will have to build them up yourself.
Battles
Except for some safe zones (e.g. Heaven or save maps such as Kappa Freemarket), the player is pretty much vulnerable to Youkai attacks everywhere. While the player's party is subject to normal attacks in which the opponent and the player's characters exchange fire in order of high SPD first/low SPD last, it can also get under back attacks or surprise attacks.
In a back attack scenario, the player's formation is inverted left-to-right. For instance, if characters A, B, and C are initially positioned in order from left to right in a horizontal line, and this party gets back attacked, then the order in which they appear is C, B, A. In such scenario, the bonus awarded to each character by the typical formation is inverted, i.e., the formation bonus that was supposed to be awarded to A would now be awarded to C.
In a surprise attack scenario, the opponent party attacks first while the player's party loses a turn. Only from the second turn can the player fight back. In such scenario, the player's party is bound to lose HP in some way, so expect the Ethanol meter to go down after battle.
The player's party can also perform a surprise attack on enemies. In such scenario, the player's party is given a chance to attack the enemy without letting the enemy fight back. Only from the second turn can the enemy fight back.
Recharging Health & EP
If characters loses Health or EP during a battle, they will recover at the end of the battle by consuming what's known as Ethanol(エタノール - probably Sake(酒)) in the game. The initial amount of Ethanol is very small, but as the game progresses, the amount of Ethanol available increases. If the amount of Ethanol reaches 0%, recovering EP becomes unavailable. However, HP and SP will still be replenished at the end of battles. The player can refill their Ethanol reserve with the keystone in Heaven.
Running away in battle
The player may choose to run away(choose run away(逃げる) from the pre-battle menu) from a non-boss battle. If the player decides to do so, the player consumes 2% Ethanol per character in party (e.g. if the player has 4 characters in the party, 8% Ethanol is consumed). Therefore, if the player runs out of Ethanol, the player will be unable to run away from battles.