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The Nightmare of Rebellion/Gameplay/BattleSystem

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The battle system is a turn-based battle system.

Weapon

You can use one of your two equipped weapons, either it's standard attack or one of it techniques. There are 6 categories of weapons, each category can use a certain amount of techniques (except the Staffs). Each category carries one physical attribute.

Short distance weapons:

  • Sword () - Slash () - Lots of variety as far as targeting, special effects, etc go. Also has a lot of Slayer effects.
  • Spear () - Thrust () - Higher attack speed, very effective against low-def enemies, lots of pierce-targeting and instant effects. Uses less POW and more MP.
  • Axe () - Crush () - Lower attack speed, effective against high-def enemies, lots of debuffing effects. Uses less MP and more POW.
  • Staff () - Crush () - Boosts magic, no special attacks.

Long distance weapons:

  • Bow () - Thrust () - Higher attack speed, lots of status effects.
  • Gun () - Crush () - Lower attack speed, high attack power but worst accuracy of all weapons. Heavy usage of both MP and POW.

By using the weapons in battle, the attributes for each character may rise. (The attack must not be necessarily used, but only chosen is enough.) The higher the attribute, the stronger and faster the weapon. Depending on your attribute value, you may learn a technique in battle. By performing a attack (which does not necessarily needs to be a standard attack) with your weapon (even if it is a counter attack), there is a chance that you will instead perform a new technique. Henceforth, your character will be able to use that technique.

There is no particular order in which your character will learn the techniques, therefore one character might have learned Full Power Cut (全力斬り), while the other still haven't learned the technique despite having much higher sword attribute stat.

As already mentioned above, the staff () cannot learn techniques, and though it counts as a physical weapon, it attacks is counted as magical, carrying the neutral Magic () element.

If you are very lucky, you can also learn a new Last Word.

Magic/Skills

In general you use magic/skills by using your "Doppels". Note that the attack of the Doppels can be either magical or physical, depending on the attack. There are two kinds of Doppels, "Main Doppel" and "Sub Doppel". The Main Doppels can be achieved through either story or finding in gaps. The Sub Doppels are certain enemies, which, when defeated, might join your party. (Not all enemies can become Sub Doppels.) Each character can have one Main Doppel and up to three Sub Doppels. There are a total of 6 elements.

  • Fire ()
  • Thunder ()
  • Water ()
  • Light ()
  • Darkness ()
  • Magic ()

By using one of these elements, the "Land" will change. The Land shows fire, thunder and water in the outer circle, and light and darkness inside the circle as ying-yang orb. The higher the Land for a certain element is, the stronger that element becomes and vice-versa. Using fire, thunder or water, will increas the used element and decrease the other two elements Land. (E.g. using fire increases fire-land, but decreases thunder- and water-land.) The same goes for light and darkness, using light increases light-land and decreases dark-land, and vice-versa. The Magic () element, is considered as a neutral element, it is not affected by any Land.

All the Doppels have their own level, thus you learn new skills through leveling up the Doppels. Doppels also have passive effects, which they will also gain more when they level-up.

Just like each character can rise her physical attribute stats, one can also rises one magical elemental stats. (Just like the weapon-attributes, just choosing an attack may result the stat to rise, even if the attack has not been performed anymore in battle.) The higher the elemental stat, the stronger and faster that certain element.

There are 5 Main Doppels categories:

  • adjacent type (接型)
  • long distance type (距離型)
  • magic type (法型)
  • recovery type (復型)
  • special ()
Other commands

There's a another battle option called Secret Strategies (秘策). Depending on the situation, it can contains up to three options.

  • Changing Main Doppels
  • Last Word
  • Defend

Changing Main Doppel is not possible for a character if any of these conditions are met:

  • The Doppel you want to switch is or has already been used in this battle. (You can see this from the "already (used)" () mark.)
  • The Doppel you want to switch to has been defeated.
  • The Doppel you want to switch to, is not in the right category.
  • You have already switched the Main Doppel in this turn.

If you want to switch Main Doppel, you are only allowed to switch in certain categories:

  • Long Distance type (距離型) and recovery type (復型) are allowed to switch among each other.
  • Adjacent type (接型) and special () are allowed to switch among each other.
  • Magic type (法型) can not switch with another category, but only magic type (法型).

Last Word is an option which may activate during battle. If a character attacks or is being attack a "Last Word Charge" might occur, giving you the option to use a Last Word.

Defending does reduce the damage of the enemies' next attack, and also recovers 1MP. The defend option can be also accessed with the Y-Button

MP, POW and Delay

For certain skills or magic you must use MP or POW or both. MP is a stat which each character has her own. 1MP is always recovered at the beginning of the characters turn. You can also recover one additional MP by defending. MP always fully recovers after battle. Using a Doppel reduces the MP of the equipped character, since Doppels do not have MPs.

POW is a value which can be seen as a Group-MP. All characters and Doppels are using the same POW pool. POW will not be recovered at the end of the battle, but you will gain some POW at the end of the battle. Outside battle you can fully recover your POW at "Ying-yang orbs" or "Fantasy Hiemata Monuments", though you must pay with points. (The points you need to pay are equal to POW you need so that you have full POW.) At the beginning of the game you can only carry 1000 POW, but through the game you may find items which increases you maximam POW capacity.

Delay is a time window one needs to wait in order to use the skill/magic/technique again. One delay value corresponds one turn. Though all delays are set to zero after battle, the delay values of Main Doppels will stay, except by using a "Ying-yang orb" or a "Fantasy Hiemata Monument" outside battle. Also, the delay value only decreases if the Main Doppel is participating in battle, meaning being equipped during battle.

After Battle

When you have defeated all enemies the battle is over and all your Doppels and your party will gain experience points. Note that all your character share the same level and the same amount of experience points, thus having a party-level. You will also gain points and may also receive item(s). You will not receive POW, the result window simply shows you how many POW you used in this battle (first value), and how many POW you have now (second value). Also, if there was an enemy which can become a Sub Doppel and which you do not have as Sub Doppel yet, the enemy will ask to join you. (Press the A-Button to accept or the B-Button to decline.) (The feature that enemies join your party, is only unlocked at a certain point of the storyline)

If all of your characters have been defeated, you lose. A character can be defeated when it's HP reaches 0, when that happens, the equipped Main Doppel also gets defeated. Another way to get defeated is by attacks which causes "instant death" or "remove". "Remove" simply removes you from battle, your Main Doppel will be unequipped afterwards though, but is not defeated.

Different kinds of damage

Nightmare of Rebellion uses a multiply damage system. When one is attacked, there are several numbers shown. The small black numbers are the indivdual damage values and the big silver number represents the total damage.

  • Crictical: when the small black numbers have red strokes, it is a critical attack.
  • Weakness: when the big silver number flashes, it is an attack with weakness bonus.
  • Slayer: when the big silver number is orange, it is an attack with slayer bonus.

Enemy Types

Each enemy is another type, called species in the game and they are the main key for swipe effects. There are only a total of 13 enemy species, since there are fewer species like in the predecessors, many enemy species have turned into another. So for those who are used to the old species, always take a look at the enemy's species. The icons also are graphic-wised greatly improved. Note that also your characters have a species, depending on which Main Doppel one has equipped. Also, same species often have the same weaknesses / resistances, but keep in mind that there are still a lot of differences, so always check your monster list.

Here are the 13 species (ordered like in the monster list) along with their most common weaknesses / resistances (if none is given, it is either none or varying):

Species Weakness Resistance
NoR EnemyIcon Dragon.pngDragon (ドラゴン) Fire,Lightning,Water
NoR EnemyIcon Demon.pngForeign God (異神) Light/Darkness Fire,Lightning,Water,Light/Darkness
NoR EnemyIcon Spirit.pngSpirit (精霊)
NoR EnemyIcon Giant.pngGiant (巨人) Light Crush
NoR EnemyIcon Transcendence.pngTranscendence (超越)
NoR EnemyIcon Warrior.pngWarrior (戦士) Darkness
NoR EnemyIcon Wizard.pngMagician (魔法使い) Darkness
NoR EnemyIcon Tsukumogami.pngTsukumogami (付喪神) Light,Darkness,Slash,Pierce
NoR EnemyIcon Beast.pngBeast ()
NoR EnemyIcon Undead.pngUndead (不死) Light Darkness
NoR EnemyIcon Insect.pngInsect ()
NoR EnemyIcon Youkai.pngYoukai (妖怪) Light Darkness
NoR EnemyIcon Unknown.png? (?)

The last species can be actually considered a "no species", since there is no swipe-effect for "?-Species". Also, the "?-Species" has no real name, unlike the others.

Stats

In Nightmare of Rebellion, each character can carry in each hand either a weapon or a shield. Even though the hands are called "dominant hand" (の装備) and "reverse hand" (逆腕の装備), the stats do not differ in each hand.

There are two kind of stats. The usual stats, known from the predecessors, a.k.a. abilty:

  • HP (HitPoints, if it reaches 0, your charater is defeated)
  • MP (MagicPoints, necessary for most skills)
  • STR (Strength, increases physical attack)
  • VIT (Vitality, increases physical defense)
  • DEX (Dexterity, increases induction and accuracy)
  • AGI (Agility, increases speed and evasion)
  • INT (Intelligence, increases magic attack)
  • POT (Potential, increases resistance and critical rate)
  • attack (攻撃)
  • accuracy (命中)
  • avoidance (回避)
  • defense (防御)
  • magic defense (魔防御)
  • induction (誘発)
  • resistance (抵抗)

The other stats are the number of attacks (攻撃回数) stats, these stats determines how many times the value is multiplied.

  • close attack (近接) (Determines number of physical attacks of short distance weapons.)
  • range attack (遠撃) (Determines number of physical attacks of long distance weapons.)
  • magic attack (攻魔) (Determines number of magical attacks.)
  • healing magic (回魔) (Determines number of healing values.)
  • offensive support (攻補) (Determines power of attack which inreases stats.)
  • defensive support (防補) (Determines power of attack which decreases stats.)
  • avoidance (回避) (Determines the number of opponent attacks you can avoid.)

Each character has her own number of attack stats, you can see it when you unequip your Main Doppel. If you equip your Main Doppel, your number of attack stats will be changed, and the change is always the same for all characters. You could say that, by equippind a Main Doppel, you use the Main Doppel's number of attack stats, thus the stats are the same for each character. The maximum value for a number of attack stat depends on your party's level. (e.g. on lv. 28 the maximum value is still 5, but on lv. 32 the maximum is 6.)

If your party reaches a certain level, your character's number of attack stats will rise, at the same time, the lower number of attack stats of your Main Doppels will rise by one, except when it is already at it's maximum. The maximum varies on each Doppel.