• Welcome to Touhou Wiki!
  • Registering is temporarily disabled. Check in our Discord server to request an account and for assistance of any kind.

Touhou Daiundousai/Characters/Perfect Cherry Blossom Team

From Touhou Wiki
Jump to navigation Jump to search
Key
Base Stats
Leader Bonus
No stats

Yuyuko Saigyouji

Yuyuko Yuyuko Portrait
Health
(HP)
245
Punch
(拳)
Kick
(蹴)
Weapon
(武器)
Throw
(投擲)
Run
(速度)
Jump
(跳躍)
Defense
(防御)
Recovery
(復帰)

Skills:

  1. Refinement -Butterfly Scroll- (遊雅-バタフライスクロール-)
    • Input: Jumping Punch
    • Description: A high priority attack that floats you upwards slightly. It allows you to freely change direction mid-jump and even change vertical plane. The butterfly wing does not count as a part of her hitbox and can reflect some projectiles (mostly thrown items) during its active frames, allowing her to cleanly beat out most air-to-air battles. It is a very strong offensive and defensive tool.
  2. Light of Boundless Ignorance (無尽無明の光)
    • Input: Jumping Kick
    • Description: A very strong set of four lasers that shoot down at slightly spread angles. Because of the angles of the lasers, the width of the attack increases the higher up in your jump you use it. It can also hit enemies in knockdown state for big bonus damage, if the enemy doesn't recover during the moderate startup time. It also has a massive amount of recovery time after use, leaving you very vulnerable while falling to the ground, so use it wisely.
  3. Floating (浮遊)
    • Input: Passive
    • Description: Very slow aerial descent when jumping.

Overview:

  • Yuyuko is, without a doubt, the master of the skies. With her maxed Jump stat combined with the abilities of Floating and Butterfly Scroll, she has an unparalleled ability to fly around the screen for considerable amounts of time. If used at the highest point of a jump, you can potentially use 4 Butterfly Scroll attacks during a single jump, allowing you unbelievable amounts of mobility and unpredictability during time spent airborne. Butterfly Scroll can also be used immediately upon Dash Jumping for a quick, high priority attack against a grounded enemy. Additionally, any successful hit with it will knockdown, allowing for an immediate followup attack for heavy damage with Light of Boundless Ignorance before the enemy can recover. It's also worth noting that using Light of Boundless Ignorance at maximum Jump height will allow her to recover and use another attack just barely before landing, potentially saving you from a painful punish. Watch out for Yuyuko's poor Recovery stat though, as any random knockdown will set you up for one or two followup attacks while you're down. Her Leader Bonus are two points into her each of her three weakest stats, making her a decent choice.

Yukari Yakumo

Yukari Yukari Portrait
Health
(HP)
230
Punch
(拳)
Kick
(蹴)
Weapon
(武器)
Throw
(投擲)
Run
(速度)
Jump
(跳躍)
Defense
(防御)
Recovery
(復帰)

Skills:

  1. Border Play (境界遊戯)
    • Input: Throw any item or Punch (throw) an enemy in knockdown state
    • Description: A teleport throw where you throw an item or downed enemy into a gap, and it rains down on a random enemy's head. It tracks location, so it can only be dodged by running as (or before) the gap opens above your head. When throwing an enemy, they take constant damage while they're disappeared in the gap, as well as collision damage to both the thrown enemy and the randomly targeted enemy. In the event that no other enemies are on screen during the thrown item or enemy's reappearance, it will fall in the exact center of the stage (thrown player still receives collision damage on fall). Note that only one item AND one enemy can be thrown into the gap at a time. Any other item or enemy throws during the gap teleportation time will be treated as a normal throw. Also note that it is possible to get between Yukari and the gap to block an item throw, but an enemy throw is impossible to prevent once she has successfully grabbed the enemy. Thrown items can also be grabbed by Youmu's counter.
  2. Manji-Parasol of Yakumo (八雲卍傘)
    • Input: Jump while getting knocked down (before actually hitting ground)
    • Description: An anti-otg attack, where Yukari sinks into a gap in the ground and bounces back up with a spinning parasol attack. It hits for almost no damage, but will knock down any nearby opponents in a fairly large aoe. It is a great option to cover for her pitiful Recovery stat, but be wary of over-using it, as it can be punished while landing.

Overview:

  • Yukari is an unexpectedly dangerous character. Despite her moderate combat stats and poor Recovery stat holding her back, she is able to excel at crowd control very easily. Border Play ensures that any weapon in her hands is dangerous and any nearby knockdown can lead to an inescapable followup throw. Her ability to rack up collateral damage and temporarily remove big threats via throwing enemies is especially effective in gaining a lead during the early stages of a battle. This simple, yet versatile skill allows her to dominate the field in skilled hands. In addition, her terrible Recovery can be partially mitigated with a timely Manji-Parasol of Yakumo, especially if you can score some knockdowns for more free Border Play otgs. Yukari's Leader Bonus, while not amazing, does give her some more mobility and damage output (especially throw damage) which can make a notable difference in a battle.

Youmu Konpaku

Youmu Youmu Portrait
Health
(HP)
210
Punch
(拳)
Kick
(蹴)
Weapon
(武器)
Throw
(投擲)
Run
(速度)
Jump
(跳躍)
Defense
(防御)
Recovery
(復帰)

Skills:

  1. Spirit Slash (心抄斬)
    • Input: Dashing Punch while holding a stick-type item (Offering Rod, Broom, Wooden Sword)
    • Description: An extremely fast dashing attack with high damage. It has good priority vs ground attacks, but has a weakness against aerial attacks.
  2. Idle Stance (不動の構え)
    • Input: Kick while unarmed or holding a stick-type item
    • Description: A brief counter for any melee attack and some projectiles. It only successfully counter attacks during the early frames of the skill (both eyes remain closed), with the later half of the animation (one eye open) being a vulnerable recovery state. Make sure your timing and ability to predict your enemies is spot-on if you plan on actively using this. Projectile reflection no longer exists
  3. Movement Intuition (歩法心得)
    • Input: Passive while holding a stick-type item
    • Description: Run and Jump stats are increased by one rank.

Overview:

  • Youmu is polarized character. She only has counter without a stick-type item, but she's notably stronger if she has one. This item reliance can be a major detriment if enemies can deny you from getting one, but if you can win any event with one of the stick-type items in hand, she can start out any future battle as a pretty serious destructive force. Soul Slash is great, but be careful not to challenge an airborne opponent. If you have the chance, successfully countering a hit or two from your enemies with Idle Stance can also instill a little fear and hesitation in them, allowing you to hit your opponent all the easier. If your timing is on point, Idle Stance can also be used to nullify the damage of quite a few projectiles, but don't go trying it on something that stays on screen for a long time like Master Spark or Petit Flare. Also keep in mind that as a result of Idle Stance changing your item throw into a counter, the only way to throw stick-type items is to do a Jumping Kick (throw). It should be noted that it is possible for the starting item generation to not spawn any stick-type items, though that scenario is pretty unlikely as about half of the item list are stick-type items. If you use her during races, try to pick up a stick-type item along the way to boost her mobility stats up nicely (and start any future battles with it equipped). Youmu doesn't get too much out of the Leader Bonus, as her stats are already pretty good to begin with.

Ran Yakumo

Ran Ran Portrait
Health
(HP)
220
Punch
(拳)
Kick
(蹴)
Weapon
(武器)
Throw
(投擲)
Run
(速度)
Jump
(跳躍)
Defense
(防御)
Recovery
(復帰)

Skills:

  1. Dakini's Heavenly Possession (憑依荼吉尼天)
    • Input: Landing Punch
    • Description: A leaping forward roll attack. It has considerable forward movement, so watch out for propelling yourself into walls or off the edge of the stage. It can hit a variable amount of times depending on how far from the enemy you are (around quarterscreen distance away grants maximum damage). Mash Punch to roll your way across the stage.

Overview:

  • With high Recovery and mobility stats along with solid skill damage, Ran is a strong mid-range fighter. Dakini's Heavenly Possession, outside of offering nice potential damage off of any Jumping attack, further enhances her mobility and ability to pursue retreating enemies. A useful technique to combo into it without harming yourself in the process involves Dash Jumping over the enemy so that you land past them, while doing a Jumping Kick in the opposite direction so that you hit them from behind as you descend, then landing with Punch to combo into Dakini's Heavenly Possession. It's worth noting that Ran is very similar to Meiling because of their similar skill based play-style, but Ran is more useful at mid-range to maximize her ability to out-space enemies with the roll from the front or the over-jump Kick technique from behind. Ran's superior Recovery stat also makes her a much stronger choice against any enemies that rely on OTG followup skills (such as Tewi or Cirno), where she oftentimes will wakeup from knockdown state too quickly to be hit by them. Ran's mobility and Recovery stats also make her a strong choice for races. Despite not getting much of a bonus, the stats raised with Leader Bonus are important for battles, so she's an acceptable candidate.

Chen

Chen Chen Portrait
Health
(HP)
160
Punch
(拳)
Kick
(蹴)
Weapon
(武器)
Throw
(投擲)
Run
(速度)
Jump
(跳躍)
Defense
(防御)
Recovery
(復帰)

Skills:

  1. Flying Bishamonten (飛翔毘沙門天)
    • Input: Dashing or Jumping Punch
    • Description: A highly mobile bouncing roll. It can hit enemies in knockdown state and can be initiated at any point during a Jump or Dash, making it very versatile and unpredictable in nature. Any time you hit an enemy, you bounce off of them into a new bounce roll attack. If you can maneuver your attack well enough, you can continually re-bounce yourself an infinite number of times. It is also possible to knockdown an enemy with an initial hit, then continue to bounce on them while in knockdown state one or two times (depending on their Recovery stat) for substantial damage. The attack seems to have a higher priority than other roll attacks (such as Ran or Suika's roll attacks).

Overview:

  • Chen is not a strong fighter by any means. Instead, she excels at using her high mobility and Flying Bishamonten skill to avoid damage while chipping away at the enemy's Health. She is at her strongest when all of the enemies are amassed in a big group, trying to fight each other, where she can abuse Flying Bishamonten to repeatedly bounce all over their faces. Chen's high mobility stats also lead her to be a strong choice in races. Leader Bonus completely changes things though, as she gets a whopping 9 stat points total, maxing out mobility stats as well as giving significant buffs to Recovery and melee stats. With it, Chen becomes a legitimate force on the battlefield and racing grounds, making her an excellent candidate for the bonus.