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Touhou Pocket Wars 2nd/Characters/Reimu
Avatars
Default
Default |
Affection: 0 |
King's Game
King's Game Lv. 1, 2 & 3 |
Affection: 0 |
Extra
Yukkuri | Cat Ears | Sanae's Outfit | Old Era Clothes | Predecessor Miko |
Affection: 0 | Affection: 0 | Affection: 200 | Affection: 0 | Affection: 450 |
Starting Stats
HP | 85 | HP Effort | 8 | HP Aptitude | A |
MP | 35 | ||||
REV | 25 | ||||
ATK | 54 | ATK Effort | 36 | ATK Aptitude | S |
HIT | 42 | HIT Effort | 42.5 | HIT Aptitude | A |
DOD | 35 | DOD Effort | 57 | DOD Aptitude | B |
SPD | 9 |
- Effort or growth refers to a constant related to the amount of love you have to spend to level. The love spent to level a stat up will be equal the effort constant times that gacha's current stat, disconsidering items.
- Aptitude is a simplified representation of effort in the form of a grade from C to S. The lower the effort, the higher the aptitude.
Assist Danmaku
Defensive: +10% ATK
50% chance
Gifts
Likes
High Grade Red Tea (+100)
Gold Coin (+150)
Indifferent
Hair Ornament (+75)
Boxed Desserts (+125)
Top-quality Sake (+100)
Dislikes
Flower Bunch (-100)
Scroll of Hyakki Yako (-125)
Tao Te Ching (-125)
Spellcards
Spirit Sign "Fantasy Seal" | ||||||
MP | 14 (23) | HIT | 0 | CRI | 0 | |
Close | 0% | Mid | 50% (72%) | Far | 50% (72%) | |
Packs: 1 & 3 |
Spirit Sign "Yin-Yang Orbs" | ||||||
MP | 26 (26) | HIT | 0 | CRI | 20 (29) | |
Close | 70% (102%) | Mid | 50% (72%) | Far | 0% | |
Packs: 1 & 2 |
Spirit Sign "Transforming Gohei" | ||||||
MP | 52 (43) | HIT | 10 | CRI | 10 (19) | |
Close | 60% (89%) | Mid | 60% (89%) | Far | 60% (89%) | |
Def. Danmaku: Max MP +10, ATK +3%, CRI +3% | ||||||
Packs: 2 & 4 |
Barrier "Circle of Curses" | ||||||
MP | 40 | HIT | 10 (19) | CRI | 0 | |
Close | 25% (34%) | Mid | 25% (34%) | Far | 25% (34%) | |
Add Effect: 25%(43%) chance to Stun for 1 turn. | ||||||
Off. Danmaku: HIT -10% | ||||||
Packs: 2 & 4 |
Dream Sign "Evil-Sealing Circle" | ||||||
MP | 45 | HIT | 0 (18) | CRI | 0 | |
Close | 0% | Mid | 150% (227%) | Far | 0% | |
Add Effect: 50%(86%) chance to remove status buffs. | ||||||
Off. Danmaku: ATK -8%, CRI -5% | ||||||
Packs: 1 & 3 |
Divine Spirit "Luster Jewels" | ||||||
MP | 74 | HIT | 0 | CRI | 0 (18) | |
Close | 100% (151%) | Mid | 100% (151%) | Far | 100% (151%) | |
Def. Danmaku: Max MP +10, ATK +10%, HIT +4%, CRI +3% | ||||||
Packs: 3 |
"Fantasy Heaven" | ||||||
MP | 95 (86) | HIT | 0 (18) | CRI | 0 (36) | |
Close | 220% (337%) | Mid | 120% (181%) | Far | 0% | |
Def. Danmaku: Max MP +8, ATK +5%, CRI +15% | ||||||
Packs: 4 |
Union Spellcard
Union Character: Yukari Yakumo | ||||||
"Unbounded Barrier" | ||||||
MP | 35 (44-53) | HIT | 0 | CRI | 0 | |
Close | 80% (120%) | Mid | 80% (120%) | Far | 80% (120%) | |
Add Effect: 50%(77%) chance to stun for 1 turn. | ||||||
Off. Danmaku: HIT -8% | ||||||
Packs: 4 |
Usage Suggestions
Recommended Slot Placement: mid range (close range if nuking)
Character Overview: in the transition between EVO+ and 2nd, Reimu changed significantly. Stat-wise, her ATK was buffed, while her SPD was lowered. I'd say she remains a rather balanced character, good all-around, slightly bad at dodging. However, the main change is that she now cannot function as a healer anymore. Instead, she got a handy mid-hitting card that has a high chance to remove status buffs. Basically, this means that going offensive with her is now more viable than it used to be, and her status as a debuffer also got promoted. She won't be your main damage dealer, but hey, she can actually kill Mokou and Yoshika, so why complain?
I would consider her most useful cards to be her Circle of Curses (all-ranges stun), Evil-Sealing Circle (mid-range only, nice damage and cost, high chance to remove buffs) and Fantasy Heaven (close-range nuke). If you don't really care about removing enemy buffs and just want to nuke and stun, go close-range; otherwise, stick to mid-range, where you can deal nice, constant damage. Do note, however, that she WILL need help with her REV, unless you want to spend half the match charging or you have someone to give her MP.