Unfinished Dream of All Living Ghost/Gameplay

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Character Data

Based on experimentation on trial v0.01a, may change in full version

All Charge Attack 2+ cancel all bullets within the character's grazebox.

Reimu

Shot

Base: Two-way forward-shooting amulets
Unfocused Options: Two yin-yang orbs firing homing amulets
Focused Options: Two yin-yang orbs firing two needles each

Scope

A small circle around Reimu that expands rapidly to its max size when Charge is held.

EX

Spawns small yin-yang orbs that bounce around the opponent's field.

Charge Attack 1

Spawns four-way magic squares on own field that stop in front of Reimu, then continue flying outwards. Each square deals damage around itself constantly.

Charge Attack 2 (Skill)

Charge Attack 1, plus a mini-Fantasy Seal on own field that clears bullets around Reimu

Charge Attack 3 (EX Special)

Charge Attack 1, plus:

  • At Lv 1: Spawns 1 wave of 6 large yin-yang orbs that bounce around on the opponent's field.
  • At Lv 2: 1 wave of 8
  • At Lv 3: 2 waves of 6
  • At Lv 4: 2 waves of 8
  • At Lv 5: 3 waves of 6
  • At Lv 6: 3 waves of 8
  • At Lv 7: 4 waves of 6
  • At Lv 8: 4 waves of 8

Charge Attack 4 (Boss)

Charge Attack 1, plus:

Open question: How many tiers of nonspells are there? Which levels have which?

  • At Lv 1: Nonspell
  • At Lv 2: Nonspell
  • At Lv 3: Spirit Sign "Wildly-Fired Yin-Yang Orbs"
  • At Lv 4: Spirit Sign "Wildly-Fired Yin-Yang Orbs"
  • At Lv 5: Nonspell + Spirit Sign "Rampaging Yin-Yang Orbs"
  • At Lv 6: Nonspell + Spirit Sign "Rampaging Yin-Yang Orbs"
  • At Lv 7: Nonspell + Spirit Sign "Rampaging Yin-Yang Orbs"
  • At Lv 8: Nonspell + Spirit Sign "Rampaging Yin-Yang Orbs"

Marisa

Shot

Base: Two-way forward-shooting arrows
Options: Two lasers. When focused, the lasers move closer together.

Scope

Marisa's scope is a narrow vertical rectangle centered around herself that extends for the full height of the screen above and below her. It expands rapidly from the center outwards when Charge is held.

EX

An upward-firing laser spawns at the bottom of opponent's field with mildly random angle

Charge Attack 1

Fires a piercing, non-moving laser at the point of release that hits everything above the laser

Charge Attack 2 (Skill)

Fires Charge Attack 1 and sends a handful of EX attacks concentrated at the same spot of the opponent's field.

Charge Attack 3 (EX Special)

Charge Attack 1, plus:

2+level pairs of upwards-facing lasers; the speed at which they appear and fire also increases with Level. The positions of these lasers are fixed and can be memorized.


  • At Lv 1:
  • At Lv 2:
  • At Lv 3:
  • At Lv 4:
  • At Lv 5:
  • At Lv 6:
  • At Lv 7:
  • At Lv 8:

Charge Attack 4 (Boss)

Charge Attack 1, plus:

  • At Lv 1:
  • At Lv 2:
  • At Lv 3:
  • At Lv 4:
  • At Lv 5:
  • At Lv 6:
  • At Lv 7:
  • At Lv 8:


Aunn

Shot

Base: Two-way forward-shooting blobs(?)
Unfocused Options: Two yin-yang orbs that each fire 2-way spread shots
Focused Options: Two yin-yang orbs that fire 1-way forward-shooting shots

Scope

Aunn's scope has no range when charging initially. After some time, it expands nearly immediately to a large vertical ellipse centered on herself that is taller than half the field and , then quickly retracts back into a smaller horizontal ellipse that is about as wide as half the field and as tall as Aunn herself.

EX

Charge Attack 1

Rotating shots emanate from Aunn and deal damage for about 2s

Charge Attack 2 (Skill)

Charge Attack 1, but lasts longer (~3s). Grants ~1s of invincibility.

Charge Attack 3 (EX Special)

Charge Attack 1, plus:

Rings with 14 + 2 * level projectiles; shoots once on lv. 1-2, twice on 3-6 and thrice on 7-8. Potentially less gap between rings on higher levels?


  • At Lv 1:
  • At Lv 2:
  • At Lv 3:
  • At Lv 4:
  • At Lv 5:
  • At Lv 6:
  • At Lv 7:
  • At Lv 8:

Charge Attack 4 (Boss)

Nazrin

Shot

Base: One-way forward-shooting shards
Unfocused Options: Two pendulums that each fire one-way mildly-spread shards
Focused Options: Two pendulums that each fire one-way shards aimed directly at the nearest enemy

Scope

A small circle that always attempts to locate the nearest unquelled Pure Spirit or Beast Spirit. If there are none on the field, it trails behind Nazrin when unfocused and stays strictly centered on Nazrin when focused.

EX

Spawns an indestructible blue pendulum on the opponent's field that blocks non-piercing shots. The pendulum can be slightly moved when it receives shots, and disappears after ~3s.

Charge Attack 1

Fires a burst of aimed shots at nearby enemies on the field

Charge Attack 2 (Skill)

Charge Attack 1, plus releases a yellow wave that immediately destroys all quelled spirits on the field

Charge Attack 3 (EX Special)

Charge Attack 1, plus:

Summons diagonal of yellow diamonds that fall down and block shots; odd levels add 4, even levels add 3; so it's 4 on lv. 1 and 28 on lv. 8

  • At Lv 1:
  • At Lv 2:
  • At Lv 3:
  • At Lv 4:
  • At Lv 5:
  • At Lv 6:
  • At Lv 7:
  • At Lv 8:

Charge Attack 4 (Boss)

Seiran

Shot

Base: One-way forward-shooting missiles
Unfocused Options: Two rotating moons firing one-way forward-shooting missiles
Focused Options: The rotating moons orbit Seiran more closely

Note: Similar to Reimu and Yukari's shot in Subterranean Animism, when at the screen edge, Seiran's rotating options will "gap through" and appear on the other side of the screen.

Scope

A circle located a fixed distance above Seiran

EX

Spawns a dimensional portal on the opponent's field that shoots 4 waves of bullet shots in a ring around itself, with the density as follows:

  • Easy: 5-way
  • Normal: 6-way
  • Hard: 7-way
  • Lunatic: 8-way

Charge Attack 1

Fires a burst of mildly-homing missiles on own field in front of Seiran

Charge Attack 2 (Skill)

Fires a burst of missiles from the bottom of own field, randomly spread horizontally

Charge Attack 3 (EX Special)

Charge Attack 1, plus spawns a ring of dimensional portals on the opponent's field.

The number of bullets each portal fires depends on the difficulty and needs more research, while the number of portals depends on level:

  • At Lv 1:
  • At Lv 2:
  • At Lv 3:
  • At Lv 4:
  • At Lv 5:
  • At Lv 6:
  • At Lv 7:
  • At Lv 8:

Charge Attack 4 (Boss)