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Unfinished Dream of All Living Ghost/Strategy
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Farming Blue Dots
Unlike usual single player games, where killing enemies cause them to drop Fire Power Up and Score items, in Juuouen, the only items that appear are Blue Dots. Collecting them will power up your Charge meter and allow you to use your powerful C2, C3, and C4 attacks.
Blue Dots are generated when:
- Bullets entering your Scope
- Combo stacking up
- Grazing
It seems like the most efficient method to generate Dots is capturing bullets with your Scope while also Grazing them a bit. Which means, when an enemy boss appear and start using easy to dodge bullet patterns but made up of a lot of bullets, it's a good time to start farming some Dots.
If you are having trouble fighting a boss while under a lot of pressure, you can try to spam C2 / C3 like this. If you have a defensive C2, you can often spam it indefinitely to survive. You can also spam C3, regenerating your barrier after each hit, and quickly level up your C3 to lv8 max.
Beast Spirit Behavior
Spawning
The omake mentions that shooting down Pure Spirits (yellow wisps) will produce animal spirits on the opponent's field, and that the distance influences which spirit is spawned. From experimentation, here are the approximate distances:
- Approximately 2/3 of the vertical height of the screen away from the player (Note that this is the absolute distance and applies horizontally too): Eagle
- Half the remaining distance closer: Otter
- The remaining distance up to point blank: Wolf
Note that the above also applies to Beast Spirits themselves, so for example an Eagle can be sent back to the opponent's field as a Wolf or vice versa.
Hyper Beast Spirits
The three gang leaders (Saki, Yachie, and Yuuma) can send strengthened beast spirits to the opponent. These spirits are larger and have a flashing rainbow border and a dark blue aura.
To avoid confusion with the case when regular beast spirits are strengthened by Saki/Yachie/Yuuma's ability cards, I call them "Hyper Beast Spirits" here.
Hyper Beast Spirit HP is extremely high, even when quelled, though characters with high damage can still kill them.
When quelled, after a delay (TODO how much?) they will unquell and resume movement.
Avoid quelling Hyper Beast Spirits, as it will prolong the length of time they stay on screen. Additionally, the spirits all release more bullets when they unquell.
Eagle
The Eagle spirit spawns at the top of the field, and flies downward quickly at a diagonal angle. After some time has passed (immediately on Lunatic), it starts occasionally firing 6 blue arrowheads evenly around itself.
The Eagle can be a threat if large amounts of them are sent, as they fly downwards at high speed. If not quelled or killed, it's easy to be rammed by them.
In Hyper form, they fly directly towards the player, firing single aimed blue arrowheads. When they unquell, they re-aim at the player and fire a six-way ring of blue arrowheads.
Otter
The Otter spirit spawns at the side of the field at about the same vertical height the Pure Spirit was killed, and crisscrosses the screen left-right, slowly moving downwards while doing so. After some time has passed (immediately on Lunatic), it starts occasionally firing single downward-facing green arrowheads.
In Hyper form, they move in the same way as usual. When they unquell, they continue in their prior movement path, firing a six-way ring of green arrowheads.
Wolf
The Wolf spirit spawns at the top of the field, and flies directly downward in a straight line. After some time has passed (immediately on Lunatic), it starts occasionally firing red arrowheads aimed upward. Shortly after spawning, the arrowhead stops, aims at the player, then resumes movement.
Wolves can be threatening as their delay-aimed arrowheads can mess with your bullet reading.
In Hyper form, they move downwards for some time, stop and shoot a six-way ring of red arrowheads, then fly directly towards the player. When they unquell, they shoot a six-way ring of red arrowheads and continue on their prior movement path, but pause and re-aim at the player similar to their initial movement.
Tips for each shot
Reimu
Reimu's C1 magic squares deal constant damage around themselves. A well-placed one such that the squares linger on top of a boss can pretty much skip the current nonspell or spell with one special attack.
This means, Reimu is one of the characters with very strong fire power.
As a result, when playing Reimu, you can try to play around slightly below the middle of the field. When your opponent sends a boss over, you can quickly nuke it with a few charges of C1, then fall back and focus it down with your focused fire power.
However, the sweet spot of C1 is pretty shot ranged, thus when fighting Reimu, if the opponent sends over a boss when Reimu is already under a lot of pressure, she will have a hard time going in to C1 the boss.
Reimu's C3 spawns the notoriously large yin-yang orb bullets. Prioritize leveling up C3 to Lv8 to inflict maximum pain on your opponent.
Marisa
Marisa's C1 and C2 laser is effective at dealing concentrated piercing damage, especially to bosses. It can be used effectively to shorten boss attack phases.
Her EX Special, although static, is very dense when leveled up and can create walls for the opponent when paired with regular EX attacks or Boss attacks.
Sanae
:superdying:
Ran
Aunn
Aunn's C2 provides nearly a whole second of invincibility, which you can use to cross through a tough pattern.
Nazrin
Try quelling multiple spirits on screen at once with Nazrin's scope, then using any of your special attacks to send it all at once.
Her C2 special is useful to kill spirits when you don't have direct line of sight to it (e.g. another enemy is blocking the way, or you're playing against Nazrin herself and there are pendulums on the field). Nazrin's C2 can also kill the Hyper Beast Spirits spawned by the gang leaders, making Nazrin one of the few shots that can actually kill them.
Nazrin's scope is extremely slow, but it always starts near your character. So when you notice it wandering towards a spirit you don't want it to (e.g. a spirit about to leave the screen), release the Charge button and press it again to recenter the scope on yourself.
Nazrin's focus speed is incredibly slow, so in most circumstances you want to be dodging unfocused. This can be either very fun or very unfun, depending on what you like.
Seiran
Seiran's nonspell can be annoying since the triangle gets extremely wide (and scoping it will spread the bullets out and make it worse to dodge). However, keep in mind that since there are so many bullets, it's easy for the opponent to farm your nonspells for free charge meter.
Seiran's C2 is quite weak, so you usually want to use C1 instead.
Orin
Tsukasa
Mamizou
Yachie
Saki
Yuuma
Suika
Biten
Enoko
Chiyari
Most broken character in the game alongside Reimu. Prioritize spamming EX attacks on the other side of the screen via cancelling and C3, then enlarge all the orbs at once with C2 to trap and kill the opponent.
Hisami
Zanmu
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