21 October 1995
Team Gaijin Alex
College student, game developer, pesterer of Japanese content creators, jack of all trades
|Search user languages|
Oh hi, I'm... pretty insignificant in the Touhou community, actually. I used to provide some German translations for the Touhou Patch Center way back in 2013 or so, but eventually lost interest because I kind of don't like my own native language very much and would much rather not play games in German if I can help it. I started playing Touhou back in 2012 or so, I think. I've gotten pretty good at it lately, having Lunatic-1cc'd eight of the games by now.
I'm much better-known in the Len'en community, where I contribute to the Len'en Wiki semi-frequently (my Len'en Wiki user page is this way) and also provide translation patches for JynX's games. Chief reason I created an account here was so I could write an article on Fools Rush In in order to prevent one from being created on the Len'en Wiki (I also translated that game, too). Another one of my claims to fame appears to be that I'm frequently getting in touch with JynX on Twitter.
tl;dr: Don't expect too much contribution from here. I'm much more invested in Len'en.
About Team Gaijin Alex
Yeah, I'm gonna be plugging this here, too. It's my user page, okay? I can do whatever I want.
Team Gaijin Alex (外人アレク現作団, or TGA for short) is a small three-person doujin circle consisting of Spaztique (music, story, the guy who brought the team together but is temporarily more of an honorary member), FullHitPoints (programming, game design, sometimes pixel art), and of course myself (I dabble in pretty much everything related to game development that you can think of). And yeah, the name is a total rip-off from Team Shanghai Alice. We thought it was pretty fitting.
Since we make games in our spare time, of which there's not all that much to go around, we've existed for years without finishing a single game. Two Touhou fangames are presently dead in the water (but will be worked on again sometime in the future), and two other games are in development, with one (which just so happens to be a one-man project headed by myself) having missed its 2017 release, meaning it's now delayed until further notice.
I tweet about game development on my Twitter, so feel free to come stalk me there if you think it's up your alley.