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User:ShadeTempest/TF2Server/server.cfg

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sv_tags "弾幕,danmaku,touhou"
sv_gravity 500
sm_cvar sv_friction 4
sm_cvar sv_pushaway_min_player_speed 0
mp_friendlyfire 0 //You don't fight your allies in touhou
tf_allow_taunt_switch 2 //Allows weapon switching during taunting, and there are no restrictions in touhou on when you can focus/unfocus.
mp_respawnwavetime 1 //You spawn in about 1 second in touhou
tf_damage_disablespread 0 //Damage is not random in touhou
tf_playergib 2 //Everyone in touhou explodes when they die
sm_cvar sv_backspeed 0 //You don't move slower in touhou when you go backwards
tf_arena_first_blood 0 //You don't become more powerful in touhou for first blood (excluding powerups, but that's not exclusive to the first kill)
tf_avoidteammates_pushaway 0 //You don't get pushed by teamates in touhou
sm_cvar tf_scout_air_dash_count 999 //Danmaku game so scouts have to jump a lot and fly
sm_cvar tf_scout_bat_launch_delay 0 //In touhou all the bosses shoot stuff fast so 
sm_cvar tf_scout_energydrink_regen_rate 0.5 //Atomic punch is bomb so it should regenerate slow
sm_cvar tf_scout_stunball_ball_regen_rate 100 //Fast danmaku action
sm_cvar sv_proj_stunball_damage 125 //things deal heavy damage in touhou.
sm_cvar tf_scout_stunball_base_speed 6000
sm_cvar tf_scout_stunball_base_duration 99 //99 is maximum spellcard duration in touhou games
sm_cvar tf_spy_invis_time 0 //This is kinda a bomb I guess, so instant cloak
sm_cvar tf_spy_invis_unstealth_time 5 //Makes uncloaking take a really long time
sm_cvar tf_sentrygun_damage 2 //To make sentry guns bullets less cheap in a danmaku server
sm_cvar tf_sentrygun_metal_per_shell 201 //So instant bullets run ou fast, and dodgeable rockets stay
sm_cvar tf_sentrygun_metal_per_rocket 1
sm_cvar weapon_medigun_damage_modifier 1
sm_cvar tf_spy_cloak_no_attack_time 4 //Spies cannot attack after 4 seconds of cloaking
sm_cvar tf_sentrygun_newtarget_dist "900" //Sentry guns shoot from a longer range, default 300
sm_cvar tf_damagescale_self_soldier 0 //Soldiers take no damage from their own rockets. But for some reason this only works when they're airborne.
sm_cvar tf_solidobjects 0 //Danmaku battlers do not collide with their own sentries, and touhou characters don't hit their own slaves
mp_fadetoblack 1 //Touhou fades things to gray, this is close to that and fades the screen to black on somebody's death screen
sm_cvar mp_falldamage 0 //No fall damage? Not sure if this works
sm_cvar obj_show_damage 1 //Displays damage done to buildings made by engineers
sm_cvar skill 3 //This command does nothing. But you can pretend it sets difficulty. Easy = 0 Normal = 1 Hard = 2 Lunatic = 3
tf2items_use_tf2ii 0 //Configuration for TF2Items to not use tf2ii, since tf2ii was discontinued.
sm_cvar sv_airaccelerate 9000 //so you can actually move in the air
tf_bot_kick all //Kicks all bots in case you are reloading server.cfg
sm_cvar bot_com_meleerange 0 //Danmaku server, bots wont try to melee
mp_forceautoteam 1 //You don't get to choose your team in touhou.
replay_name "姫海棠 はたて" //Hatate records the replays!
sm_cvar sv_accelerate 9000 //In touhou, when moving left to right there is no decceleration, it is instant
eventscripts_checkforupdates 1 //Requires Eventscripts
es_load uberspawn //See User:ShadeTempest/TF2Server/es_uberspawn.txt
sm_aia_all "1" //Requires Advanced infinite ammo plugin
sm_aia_ammoonly "1" //Requires Advanced infinite ammo plugin
sm_aia_extrastuff "0" //Requires Advanced infinite ammo plugin
sm_cvar mp_tournament_redteamname Humans //Might as well name teams
sm_cvar mp_tournament_blueteamname Youkai
sm_cvar tf_damage_multiplier_red 1.5 //Youkai are more powerful then humans, yes?
tf2items_giveweapon_notify 0 //Hides weapon giving notifications to players
tf_server_identity_disable_quickplay 1 //since weapons are being modifed, this server can't be a quickplay one or it violates valve's rules