Wily Beast and Weakest Creature/Gameplay/Strategy/Stage 2

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Stage Portion[edit]

Survival[edit]

Easy/Normal[edit]

Experienced players shouldn't need to focus too much during this stage, in both senses of the term.

The first section looks like a streaming pattern, however the shots are so spaced out you can easily get through it by moving vertically. If you're unsure of what you're doing, just approach this like a regular streaming pattern. Be sure to take out enemies on the left and right as soon as you can to make this section easier.

As long as you focus on one enemy at a time, the second section should also not pose any problem. This is followed by swathes of fairies shooting singular bullets. This is also unlikely to get overwhelming, but take out as many as possible for good measure.

The following section is a bit trickier. You will have an easier time dodging it from the approximate middle of the screen than the bottom. You have to slip into the gaps of the fairy's red bullets while taking into account the few bullets directed at you. Your movement is a bit more restricted, and for good reason (don't go hunting for Beast Spirits during this time). After a few more fairies, you reach the midboss.

You'll only have to dodge one set of yellow lines and a couple size-shifting bullets before Urumi is taken out. If you're attempting to get the Rare Beast Spirit, be aware of the initial velocity at which the size shifting bullets are thrown at you. Don't get too close.

The following section is a Touhou classic. You should zig-zag as fast as possible, killing enemies while also creating gaps in their fire. If at any point things go wrong, you can dodge some bullets from the left and right edges of the screen. The following section is pretty random, so just make sure not to be overwhelmed by fairies.

You'll then reach the static star pattern that marks the end of the level. It's a bit tricky to dodge, so take your time and don't rush too much. After a couple other "I Can't Believe It's Not Streaming!" sections you should reach the boss. As always, try to keep around enough Beast Items to start Roaring Mode during the pre-fight conversation.

Hard[edit]

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Lunatic[edit]

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Scoring[edit]

Work in progress.


Secret[edit]

The level's secret Rare Beast Spirit is Cow. It is rewarded for defeating the midboss whilst close-quarters.
Once consumed in a Roaring Mode, Cow will change the Roaring Mode timeout rewards to:

  • 1 Life Fish;
  • 1 Bomb Fish;
  • 3 Beast Spirits.

Overall, whether you should go for this secret or not heavily depends on your skill level.
Depending on your level of comfort within your chosen difficulty, this Secret may or may not be worth the effort. If you are a struggling player and want to attempt to get Cow, you should assume the risk and be ready to restart the run if you fail. The movement itself isn't overly difficult, but the initial velocity of the size-shifting bullets coupled with the higher number of yellow lines in harder difficulties can make this a challenge.


Boss Fight[edit]

Survival[edit]

Easy/Normal[edit]

As was the last stage, this fight is unlikely to make you lose a bomb. However, your movement is generally a bit more limited and requires focus. If you're having trouble, collect Beast Spirits only when it's absolutely safe (the start and end of Spells is usually pretty safe, but don't dwell in this safety too long).

The first non is extremely similar to the midboss pattern, but we nonetheless advise not to attempt a close-quarters take out this time. Don't forget not to hug the bottom edge of the screen for Spell Card #1 and you should easily capture it.

The second spell can be trickier. If you need to make a risky maneuver to switch from one side of the screen to the other, firstly check the boss's health — it might not even be worth the trouble. The third spell is nothing you haven't seen before. Just don't attempt to collect Beast Spirits (even if they're the ones you want) during this Spell if you're not already at 4 Spirit Items in your gauge. You can always collect them during the post-fight conversation.

Hard[edit]

Attention: This section is a stub and it needs expanding with more information related to the section's topic. If you can add to it in any way, please do so. You may improve one (or more) of the following points:
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Work in progress.

Lunatic[edit]

Attention: This section is a stub and it needs expanding with more information related to the section's topic. If you can add to it in any way, please do so. You may improve one (or more) of the following points:
  • Needs to be filled in

Work in progress.

Scoring[edit]

Work in progress.

Boss Spell Card #1[edit]

Screenshot
Spell Card 009
石符「ストーンベイビー」 (Sekifu "Sutoon Beibii")
Stone Sign "Stone Baby"
Owner
Urumi Ushizaki
Stage 2 — Easy
Editor's Comment
This spell is actually easier to dodge if you don't hug the bottom of the screen. Don't get too close to the boss either, as she throws these babies quite fast. Tip: the large bullets have a slightly smaller hitbox than they appear to have. Use this while in a pinch!
Screenshot
Spell Card 010
石符「ストーンベイビー」 (Sekifu "Sutoon Beibii")
Stone Sign "Stone Baby"
Owner
Urumi Ushizaki
Stage 2 — Normal
Editor's Comment
Movement is mostly diagonal. Again, it might help to get closer to the boss, but not too close.
Screenshot
Spell Card 011
石符「ヘビーストーンベイビー」 (Sekifu "Hebii Sutoon Beibii")
Stone Sign "Heavy Stone Baby"
Owner
Urumi Ushizaki
Stage 2 — Hard
Editor's Comment
This time, you have to get closer. Staying at the bottom is certain death (as the screenshot shows).
Screenshot
Spell Card 012
石符「ヘビーストーンベイビー」 (Sekifu "Hebii Sutoon Beibii")
Stone Sign "Heavy Stone Baby"
Owner
Urumi Ushizaki
Stage 2 — Lunatic
Editor's Comment
Same as Hard. You won't be allowed to make very big diagonal movements. The screenshot should give you an idea of the minimum height you should be at.

Boss Spell Card #2[edit]

Screenshot
Spell Card 013
溺符「三途の淪溺」 (Dekifu "Sanzu no Rindeki")
Drowning Sign "Drowning in the Sanzu"
Owner
Urumi Ushizaki
Stage 2 — Easy
Editor's Comment
Simply go around the large bullet she throws in your direction every once in a while.
Screenshot
Spell Card 014
溺符「三途の淪溺」 (Dekifu "Sanzu no Rindeki")
Drowning Sign "Drowning in the Sanzu"
Owner
Urumi Ushizaki
Stage 2 — Normal
Editor's Comment
The large bullets will now force you to the edges of the screen. Either pass through them by quickly getting close to the boss, or perform a cutback.
Screenshot
Spell Card 015
溺符「三途の淪溺」 (Dekifu "Sanzu no Rindeki")
Drowning Sign "Drowning in the Sanzu"
Owner
Urumi Ushizaki
Stage 2 — Hard
Editor's Comment
Performing a cutback is now harder. Getting closer to the boss to change the streaming direction is recommended. You can also stall inside a corridor when the Boss has lower health.
Screenshot
Spell Card 016
溺符「三途の淪溺」 (Dekifu "Sanzu no Rindeki")
Drowning Sign "Drowning in the Sanzu"
Owner
Urumi Ushizaki
Stage 2 — Lunatic
Editor's Comment
Get up close, and sidestep the large bullets whenever you hear their firing sound effect. Try to do a left-right-left-right motion to finish the attack quickly. Try not to dodge diagonally unless the random rain becomes momentarily problematic.

Boss Spell Card #3[edit]

Screenshot
Spell Card 017
鬼符「デーモンシージ」 (Kifu "Deemon Shiiji")
Oni Sign "Demon Siege"
Owner
Urumi Ushizaki
Stage 2 — Easy
Editor's Comment
Bullets are minimal. Keep an eye on the diagonal bullets to avoid getting surrounded.
Screenshot
Spell Card 018
鬼符「デーモンシージ」 (Kifu "Deemon Shiiji")
Oni Sign "Demon Siege"
Owner
Urumi Ushizaki
Stage 2 — Normal
Editor's Comment
Again, focus on the diagonal bullets more than the vertical ones. If the diagonal bullets' axes form a lozenge, being inside it is usually pretty safe.
Screenshot
Spell Card 019
鬼符「ハングリーデーモンシージ」 (Kifu "Hangurii Deemon Shiiji")
Oni Sign "Hungry Demon Siege"
Owner
Urumi Ushizaki
Stage 2 — Hard
Editor's Comment
Same as Normal, except the density of diagonal bullets is now higher. Some are almost horizontal.
Screenshot
Spell Card 020
鬼符「ハングリーデーモンシージ」 (Kifu "Hangurii Deemon Shiiji")
Oni Sign "Hungry Demon Siege"
Owner
Urumi Ushizaki
Stage 2 — Lunatic
Editor's Comment
Same as Hard, but there will be many more diagonal and horizontal bullets. Chances are, you'll have an easier time dodging by focusing more on your sides and only glancing above you, rather than focusing your efforts totally on what's above you only to get hit by a nearly-horizontal-trajectory bullet, so pay close attention to your two sides.
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